Showing posts with label Pokemon Go Release. Show all posts
Showing posts with label Pokemon Go Release. Show all posts

Wednesday, November 30, 2016

A Belated Thank You We Should All Be a Part of

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There are several reasons each individual should be thankful, many things of which aren't shared but personal. Even if you don't celebrate Thanksgiving, that doesn't mean you shouldn't be thankful for the things you have. Only a week late, there is one person we should all consider thanking, and that is Satoshi Tajiri.

Tajiri had a dream, it began with his love for insects. He was very fond of insects and tadpoles found in the suburbs of Tokyo; later to form the idea of one of the largest creative franchises in the world. He loved insects so much, he wanted to share the thrills of collecting them with other children.

Getting a few of his friends together, Tajiri created Game Freak. When Tajiri discovered the Game Boy and Game Boy Linking Cable, his dream grew bigger, imagining the insects traveling through the wire.


Ultraman; a fantasy TV series influenced Tajiri to further his creation when the protagonist of the series used monsters that were contained in small capsules. He later pitched "Capsule Monsters" to Nintendo, only for his idea to be dismissed. Later on, Tajiri befriends Shigeki Morimoto who pitches the idea to Nintendo once again.

Once the game was funded, it spent 6 years in development, leading to a financial loss, and "Capsule Monsters" being changed to the well-known game "Pocket Monsters". Several members of Tajiri's team left him, while he stayed with his ship, everyone thought to be sinking. Many unpaid hours went by while the rest his team, including him, finished the game.

If it weren't for Tajiri being stubborn about his creation, we wouldn't have the Pokemon we know and love today. Though his team also deserves a big thank you for sticking with him through his long journey, and Nintendo as well for helping make it possible for everyone to share the joy of collecting "insects" Tajiri had.

Of course, if it weren't for Niantic, we wouldn't have Pokemon go. Though through a bit of hardship, not being very communicative and drastic changes to the game, we owe them a big thank you too.

I would like to Thank,

Satoshi Tajiri and his team, Nintendo, and Niantic for all of their hard work!







Tuesday, August 9, 2016

Pokemon Go Improved Traking

In this update, the nearby tab has been updated. There now is a nearby along with a sighting. Still learning a bit about the new tracking system, it seems they whole things isn't working for everyone at the moment. Some only see the sighting section of the new and "improved" tracking system, while other see both features. I can't say much on the nearby feature because it doesn't work for me. Hopefully, though things work and Pokemon can now be easier to track. 
 Along with implementing a new tracker, there is now a "safer" way for player who drive. All though anyone can just tap the "I'm a Passenger" to allow the game to work after traveling so fast, it was more of a safety for Niantic more than the players. By approving you are a passenger so you can still play the game on the road, if by chance you are actually driving and playing, then it basically waves Niantic from any and all responsibility from those who choose to play the game while driving. All though Niantic still wasn't to blame for people playing and driving, it's now official that Niantic can't be blamed for stupidity of the players, though it will still happen.

The accuracy bug was also fixed in this update. For those who don't know what the bug was, basically experience wasn't given to those who threw a nice, great, or excellent. At first many thought the feature was taken out of the game because people were leveling too fast (not sure how that theory came about leveling is balanced coming from someone who plays a handful of MMO's). 



Sunday, July 31, 2016

New Update "Fixes" 3 Steps Glitch?


As many of you already know Pokemon Go's 1.1.0 update which came out yesterday, adding a few new features and a few bug fixes, ended up being the end to the tracking system... or was it? There was a theory going around before this patch came out that the 3 step glitch would be fixed, but when their servers can handle it. 

The thing about this glitch, it really wasn't a glitch. Niantic had disabled the feature for better gameplay. At that time servers were overloaded and the game along with many players experienced problems. Not knowing a whole lot of why this very helpful extension to the game caused that much stress on Niantics servers, but it did so Niantics response was to disable it. After many reports of the system not working, and many assuming Niantic wasn't taking action or recognising the issue, Niantic had known all along.

Many players upset about the "glitch", there were helpful maps that would show you where the Pokemon you were vigorously searching was, and it even gave you how much time it had left until it despawned. The only map that I really know of was Pokevision. I say "was" because their servers are down. Not because they are experiencing problems or the creators are doing maintenance, but Niantic finally shut them all down. A few days ago, Niantic stated they planned on shutting down all apps that allowed the players to cheat. Some may agree or disagree that sites/apps like Pokevision really is cheating, but it doesn't matter what the player base says. Niantic saw it as a form of cheating (not to mention the creators hacked into their coding).

Is this the end of tracking Pokemon?  Don't get your hopes up, but keeps your spirits high. Niantic did say they would fix the issue, and removing it completely from the game isn't a fix. In a post, a few days ago, Niantic said they liked people actually searching for the Pokemon though one thing they misconstrued is the fact there were a lot of people using some kind of map to show the Pokemon's Locations, so not many actually searched for them. What made the game fun was knowing rather or not you were getting closer to the Pokemon you so desperately need. 

What will probably end up happening is Niantic will add it or some kind of tracking system in their next big patch. The reason why is because searching for Pokemon in large cities is almost impossible without tracking them. In rural areas where I live, you basically have a 50/50 shot of which was the Pokemon is. I can also see Niantic leaving the tracking system out, but that would be more for a trading purpose, forcing players to interact and trade.

Changes:
Today Niantic did conform that they will be adding a new tracking system in the game. Doing a bit of research, it sounds as if they may have changed their tracking to the steps after releasing the game from beta. The old tracking system is what Niantic plans on using once again. For those who don't know what the old system was, it showed you how close a Pokemon was using meters.

This being said, there should be another update here within the coming week or 2. There have been several people upset about this update, saying Niantic lied about new feature that weren't added in this patch, however, they never specified when those features would be out. They just hinted towards them being a part of the same update. Fixing the tracking system was one.

More Changes:
Niantic Responded to the lots of hate they have been getting from their last patch. The reason for the removal of the 3 steps is so they can improve upon it even more. The theory of them bringing it back or adding a new system seems to have been confirmed. They didn't say if they were keeping the 3 steps however, though it sounded as if it were going to change. For more information check out this post from Kotaku http://kotaku.com/niantic-explains-pokemon-go-changes-1784692551

Thursday, July 28, 2016

Pokemon Go Easter Eggs

Some of these are yet to be confirmed and may not be game altering like the Eeveelution easter egg.



Starting with Pikachu - If you are a new player or start a new account and don't like the starting Pokemon choices, just walk away from the starters a few times and you can start with a Pikachu!

Eeveelutions - You can nickname an eevee to force them to evolve into the evolution you want/need. Rainer - Vaporeon, Pyro - Flareon, Sparky - Jolteon




HTML Tags - You can change the appearance of a Pokemon's name by inserting <> before the name and </> after. The only 2 I know of are bold and italicize. <b> </b> Bold, <i> </i> italicize.

Pikachu voice - If you have a Pikachu on you, click it so it pulls up its statistics. You need to have your sound on for this but tap on Pikachu and he/she will speak. (like in the Anime)

Pokemon animations - Just like the Pikachu easter egg, only without sounds. Each and every Pokemon has some kind of animation.

Swipe method Boarder colors - If you use the swipe method, pay attention to the border colors when you hover over an option. The colors are yellow, red, blue, and purple. Zapdos, Moltras, Articuno, and Mewtwo.

Clefairy - Clefairys may appear more often the day before and after a full moon, this one hasn't been verified but makes sense if you've watched the anime.

Chancy - Chancy's show up more around health care institutes.



Saturday, July 23, 2016

Why You Should Save Candies

 The reason you should be saving candies, and even catching every Pokemon you come across, is not only because it's a good source of experience when you evolve, but because you will also find better CP Pokemon the higher level you get. If you went around catching everything or mostly everything, you will hit level 20 before you know it without having to evolve any Pokemon. People who live in rural areas may have a harder time (like myself) because Pokemon don't spawn as much and there is next to nothing for Pokestops.

The best Pokemon to be catch unfortunately, are Pidgey's, Weedles, and Rattatas. Not only are they common but they use little to no candies to evolve. If you can get your hands on a Caterpie catch those too. Pidgey's, Weedle, and Caterpie all take 12 candies to evolve, making the more viable than most other Pokemon when using the lucky egg and evolving method. Rattatas and Eevees both take 25 candies to evolve, and still are easy to stock up on the candies for the lucky egg. 

The level I would start using lucky eggs and candies at would be level 15. This is because though it isn't hard to hit level 20 it still is more time consuming than the first 15. If you are wanting a strong Pokemon over levels then you should wait until level 20 in hopes of finding a much higher CP.

When you use the candies to evolve it is also better to keep the candies of Pokemon you can evolve into something new for your Pokedex, but only evolve the Pokemon into the 2nd evolution. It is a waste to get the 3rd unless you are trying to fill out the Pokedex. You should try and save as many new 2nd evolutions as possible, this is because when you use a lucky egg to evolve everything. New Pokedex entries give 500 experience and so does evolving. Use a lucky egg those both become 1000 experience and 2000 when adding them together. 


Once you get a good amount of candies pop a lucky egg and begin evolving. I'm not sure how many Pokemon you can evolve in the duration of the egg, but more than likely you won't have enough time to use all the candies. Before you use the lucky egg though I advise holding onto several of the Pokemon you plan to evolve. 

It won't take long to get 100+ candies. You get a total of 4 candies per Pokemon, 3 for catching it 1 for transferring it. The process may seem slow at first but once you get use to it, it will be hard to believe how many candies you have.    

Thursday, July 21, 2016

Level Cap Level Rewards and Experiece

 Experience Needed:
  1. 1000 
  2. 2000 
  3. 3000 
  4. 4000
  5. 5000
  6. 6000
  7. 7000
  8. 8000
  9. 9000
  10. 10,000
  11. 10,000
  12. 10,000
  13. 10,000
  14. 15,000
  15. 20,000
  16. 20,000
  17. 20,000
  18. 25,000
  19. 25,000
  20. 25,000
  21. 50,000
  22. 75,000
  23. 100,000
  24. 125,000
  25. 150,000
  26. 190,000
The total amount of Experience needed to get from level 1 to level 26 is 900,000. I have heard of people gaining 100,000 experience per hour, more than likely with lucky eggs. With that being said if you take the time to grind the levels out, you can easily hit level 26 within 9 hours.  

You can pick your team; Instinct, Valor, or Mistic at level 5 which is the level you unlock Gyms Potions and Revives. Potions heal the any Pokemon for 20 hitpoints and revives will heal a fainted Pokemon for half their hitpoints. At level 8 you unlock Razz Berries which are used to increase the capture rate of Pokemon and hold an importance when you are a higher level. Super Potions which heal any Pokemon for 50 hitpoints are unlocked at level 10. Great balls slightly increase the catch rate of any Pokemon can be obtained at level 12. Hyper potions heal 200 hitpoints of any Pokemon, which most Pokemon will have below 200 Hitpoints until you get higher CP Pokemon. Ultra ball increase the capture rate even more than the great ball and can be found at level 20. Max potions heal all the hitpoints of any Pokemon and can get gotten at level 25. Max revives fully revive any fainted Pokemon and this item is rewarded to you for hitting level 30.

The level cap is said to be level 40 but rewards up to level 30 is all the information I can find. I have heard that it takes a total of 20,000,000 Experience to get from level 1 to level 40. From 30-31 I believe was 500,000 ot 1,000,000 experience so a huge jump between the levels meaning it will take a while to get to the level cap. At 100,000 experience per hour it will take 200 hours to get the experience needed to hit level 40, which will obviously take a few months. 

Insense Level Rewards:
5 x1
7 x1
10 x1
15 x1
20 x2
25 x1
30 x3

Egg Incubator Level Rewards:
6 x1
10 x1
15 x1
20 x2
25 x1 
30 x3

Lure Module Level Rewards:
8 x1 
10 x1 
15 x1
20 x2
25 x1
30 x3

Lucky Egg Level Rewards:
9 x1
10 x1
15 x1
20 x2
25 x1
30 x3

Level Rewards:


  1. 15 Poke Balls
  2. 15 Poke Balls
  3. 15 Poke Balls
  4. 1 Incense, 10 Potions, 10 Revives
  5. 15 Poke Balls, 10 Potions, 10 Revives, 1 Egg Incubator
  6. 1 Incense, 10 Potions, 10 Revives, 15 Pokeballs
  7. 10 Potions, 15 Poke Balls, 5 Revives, 10 Razz Berries, 1 Lure Module
  8. 15 Poke Balls, 10 Super Potions, 3 Razz Barries, 5 Revives, 1 Lucky Egg
  9. 15 Poke Balls, 10 Super Potions, 10 Razz Barries, 10 Revives, 1 Lucky Egg, 1 Incense, 1 Lure Module, 1 Egg Incubator
  10. 10 Super Potions, 15 Poke Balls, 3 Revives, 3 Razz Berries
  11. 20 Great Balls, 3 Revives, 10 Super Potions, 3 Razz Berries
  12. 15 Great Balls, 10 Super Potions, 3 Revives, 3 Razz Berries
  13. 15 Great Balls, 3 Revives, 10 Super Potinos, 3 Razz Berries
  14. 15 Great Balls, 20 Hyper Potions, 10 Razz Berries, 1 Incense, 1 Egg Incubator, 1 Lure Module, 1 Lucky Egg
  15. 10 Hyper Potions, 10 Great Balls, 5 Revives, 5 Razz Berries
  16. 10 Hyper Potions, 10 Great Balls, 5 Revives, 5 Razz Berries
  17. 10 Hyper Potions, 10 Great Balls, 5 Revives, 5 Razz Berries
  18. 10 Hyper Potions, 15 Great Balls, 5 Revives, 5 Razz Berries
  19. 20 Ultra Balls, 20 Hyper Potions, 20 Revives, 2 Incense, 20 Razz Berries, 2 Lure Module, 2 Egg Incubator, 2 Lucky Eggs
  20. 10 Ultra Balls, 10 Hyper Potions, 10 Razz Berries, 10 Revives
  21. 10 Ultra Balls, 10 Hyper Potions, 10 Razz Berries, 10 Revives
  22. 10 Ultra Balls, 10 Hyper Potions, 10 Razz Berries, 10 Revives
  23. 15 Ultra Balls, 10 Hyper Potions, 10 Razz Berries, 10 Revives
  24. 25 Ultra Balls, 20 Max Potions, 15 Revives, 15 Razz Barries, 1 Incense, 1 Lucky Egg, 1 Egg Incubator, 1 Lure Module
  25. 10 Ultra Balls, 15 Max Potions, 10 Revives, 15 Razz Berries
  26. 10 Ultra Balls, 15 Max Potions, 10 Revives, 15 Razz Berries
  27. 10 Ultra Balls, 15 Max Potions, 10 Revives, 15 Razz Berries
  28. 10 Ultra Balls, 15 Max Potions, 10 Revives, 15 Razz Berries
  29. 30 Ultra Balls, 20 Max Potions, 20 Max Revives, 20 Razz Berries, 3 Incenses, 3 Lucky Eggs, 3 Egg Incubators, 3 Lure Modules

Wednesday, July 20, 2016

Catch Pokemon and Save Poke Balls

Many of my friends wonder how I'm up to par with them, yet I have a large sum of Poke Balls, even though I live out in the middle of nowhere that has 1 Pokestop. It's simple actually, I do go to town often to walk around and hit up the Pokestops there, but that isn't how or why I have so many Poke Balls filling up my; what I thought to be plenty, inventory storage. I often find myself struggling to find the item I need to delete just so I can continue to spin. It's difficult actually because I have a few revives and potions maybe 20-30 in total, so it wouldn't be wise to get rid of any more of those. Meaning I'm left with getting rid of either the starting Poke Balls or Razz Berries, which I have 100 of. I doubt I need that many Berries but you never know what you will come across. 

So this is what to do if you want to stress over a full inventory or rest relaxed knowing that you are stocked up on Poke Balls from here on out. 
Look at the Pokemon's CP, if it is below 100 then most of the time you can just catch it with 1 normal Poke Ball without throwing any Razz Berries in for the rescue. If it is between 100-200 expect to through 2-3 normal Poke Balls without a Razz Berry, and if it is above 200 CP then you should feed the Pokemon a Razz Berry unless you are feeling risky. Note how I say how many Poke Balls it should take to catch the Pokemon, this is because; unless it is a rare Pokemon, I will run from the encounter and be on my merry way. 

When it comes to rarer Pokemon I will normally feed it a Razz Berry then throw as many Poke Balls as it takes to catch it, but that's only if I need the candies for an evolution I have yet to register in my Pokedex. The reason you should be catching every Pokemon you come across is because you've gotta catch'em all, duh; but no the reason is you need to save candies for evolutions for faster leveling.

Tuesday, July 19, 2016

XL/XS tags Boost Stats?


Today we will talk about Normal/ non-tagged, XL, and XS Pokemon. I haven't seen many tagged Pokemon for their height, but I'm guessing the results are about the same. Now if you want your favorite Pokemon to be your best one, there are a few ways to go about it. And that is what this post will cover!
XS: Increases attack speed
XL: Increases attack power
Normal: Stats aren't boosted

For fast attacking Pokemon, you will want an XL tag for the stronger attack, if the Pokemon has 2 tags and it's a fast attacking Pokemon you will want an XL and XS tag. The reason for this is because with the Pokemon being larger it will be slowed down a bit. 

For slow attacking Pokemon, you will want an XS tag, if the Pokemon has 2 tags then you will want both tags to be XS because the Pokemon already has its damage so you will want to build its speed up.

I believe when the Pokemon weighs more than average than it has an increased defense and when the Pokemon's weight is below average then I think it has a lower defense. I'm not sure what the difference may be if the Pokemon is above or below average height, this is still speculation. I haven't heard or seen anything covering this. The last I heard were the tags meant the rarity of the Pokemon.

 If this turns out to be true there will be several different combinations, I will try my best to find those combinations though it will take several days if not weeks collecting data from not only Pokemon with tags but moves sets as well.




Bluffton Indiana Pokestops



Wabash Indiana Pokestops









Increased Rare Spawn in Large Groups

Rumor has it, when playing Pokemon Go in a large group, rarer Pokemon spawn a bit more frequent. Skepticism between players grew, but I believe I can confirm this theory. I have sat at these 2 Pokestops several times for a few hours each time. The normal amount of rares I came across with lures is maybe 2 or 3. Well there was a group of maybe 20-25 people setting there just the other night. Everything but the Onix and Pikachu I caught while I was there; about 2 hours.      


Sunday, July 17, 2016

Save Your Stardust

Yes, I know it is very tempting to power up the 29 CP Scyther you picked up on your way home from work, but it is worth it to use the dust and candies required? The answer to the is mostly opinion based, but in terms of end game, no it's not worth it. You would be better off saving all your candies and dust until you hit max level. The reason being is because there are several people already in the high teens low twenties; their Pokemon would be much stronger, and it would just be a waste to try and top the combat points. 

When I first started I ended up using a good some of my stardust and Pidgey candies, mostly because I hoping to raise a strong Pidgey so someday I could have one of the best Pidgoets, though that isn't how this game works. I also was thinking, from past gaming experience when it comes to powering up before evolving or leveling. Most games have it so it's worth your while to upgrade something first, then evolve it. 

Now I am saving my dust for the Pokemon I hope to main, though I haven't found any, and I will probably wait until I hit the level cap or until I'm a much higher level to use any of it. Stocking up on it now it will allow me to get a stronger Pokemon faster with the large supply I will have. 

Battling Gyms Like a Champ

Scrolling through the reddit feed a few days ago, I came across a post titled "How to easily take down any gym". I have yet to get good at dodging, but perhaps this tip will be helpful to most others. Basically, the author of this post carefully watched his opponents attacks and came up with a theory to win battles without losing any hit points, in a numbered list from 1-9. 


Keep in mind I didn't create this theory, someone else by the pseudonym Zmedi off reddit did, I highlt recommend that you check the link above out for a more detailed article.  

  1. The first time an opponent appears, it attacks twice. So dodge twice first: flash dodge flash dodge, then attack.
  2. If the server glitches/lags, you can take damage
  3. You can safely get in one quick attack before the next flash - sometimes you can get two (flash dodge, attack, attack, flashdodge, attack, attack...repeat).
  4. You are vulnerable after using a special attack because you can't immediately dodge - don't use them unless you need to.
  5. You're up against the clock. If your 800CP is against a 1400CP, you can avoid taking damage, but you may not be able to whittle down their health in time.
  6. You can cut through Pokemon within +/- 200CP of your attacker like butter (without losing health)
  7. You get a lot of xp at no cost for taking down high level gyms, and it's fun! (although it does take a while)
  8. It is way more fun than spamming quick attack and it'll save you a TON of revive and health potions.
  9. Bonus: you can really annoy the 'super-gyms' when you take them down by yourself!