Showing posts with label Pokemon CP. Show all posts
Showing posts with label Pokemon CP. Show all posts

Wednesday, August 10, 2016

Show Some Love



Here is Illminded's newest Video but you should definitely check out his video of him taking over a level 3 gym with the lowest Pokemon being 704 Cp and the highest being a 1302 Arcanine... one of the strongest Pokemon in the game, and Illminded's highest CP Pokemon was a 603 Lickitung. This Youtuber definitely deserves some subs, also who doesn't love seeing Pokemon evolve? I know I sure do enjoy wanting my friends evolve their Pokemon to see what the CP becomes! 


Subscribe Here

Sunday, July 31, 2016

New Update "Fixes" 3 Steps Glitch?


As many of you already know Pokemon Go's 1.1.0 update which came out yesterday, adding a few new features and a few bug fixes, ended up being the end to the tracking system... or was it? There was a theory going around before this patch came out that the 3 step glitch would be fixed, but when their servers can handle it. 

The thing about this glitch, it really wasn't a glitch. Niantic had disabled the feature for better gameplay. At that time servers were overloaded and the game along with many players experienced problems. Not knowing a whole lot of why this very helpful extension to the game caused that much stress on Niantics servers, but it did so Niantics response was to disable it. After many reports of the system not working, and many assuming Niantic wasn't taking action or recognising the issue, Niantic had known all along.

Many players upset about the "glitch", there were helpful maps that would show you where the Pokemon you were vigorously searching was, and it even gave you how much time it had left until it despawned. The only map that I really know of was Pokevision. I say "was" because their servers are down. Not because they are experiencing problems or the creators are doing maintenance, but Niantic finally shut them all down. A few days ago, Niantic stated they planned on shutting down all apps that allowed the players to cheat. Some may agree or disagree that sites/apps like Pokevision really is cheating, but it doesn't matter what the player base says. Niantic saw it as a form of cheating (not to mention the creators hacked into their coding).

Is this the end of tracking Pokemon?  Don't get your hopes up, but keeps your spirits high. Niantic did say they would fix the issue, and removing it completely from the game isn't a fix. In a post, a few days ago, Niantic said they liked people actually searching for the Pokemon though one thing they misconstrued is the fact there were a lot of people using some kind of map to show the Pokemon's Locations, so not many actually searched for them. What made the game fun was knowing rather or not you were getting closer to the Pokemon you so desperately need. 

What will probably end up happening is Niantic will add it or some kind of tracking system in their next big patch. The reason why is because searching for Pokemon in large cities is almost impossible without tracking them. In rural areas where I live, you basically have a 50/50 shot of which was the Pokemon is. I can also see Niantic leaving the tracking system out, but that would be more for a trading purpose, forcing players to interact and trade.

Changes:
Today Niantic did conform that they will be adding a new tracking system in the game. Doing a bit of research, it sounds as if they may have changed their tracking to the steps after releasing the game from beta. The old tracking system is what Niantic plans on using once again. For those who don't know what the old system was, it showed you how close a Pokemon was using meters.

This being said, there should be another update here within the coming week or 2. There have been several people upset about this update, saying Niantic lied about new feature that weren't added in this patch, however, they never specified when those features would be out. They just hinted towards them being a part of the same update. Fixing the tracking system was one.

More Changes:
Niantic Responded to the lots of hate they have been getting from their last patch. The reason for the removal of the 3 steps is so they can improve upon it even more. The theory of them bringing it back or adding a new system seems to have been confirmed. They didn't say if they were keeping the 3 steps however, though it sounded as if it were going to change. For more information check out this post from Kotaku http://kotaku.com/niantic-explains-pokemon-go-changes-1784692551

Saturday, July 30, 2016

Pokemon CP Calculation

 Ever wonder what your Pokemon's CP will end up at when you evolve it? You can use this Evolution Calculator to give you the average CP of a given Pokemon. It only works for evolving that I know of. If you are looking for something that gives the average CP when powering up then a spreadsheet like this one is all I see over Power up CP. I plan on creating a spreadsheet of my own, but don't have enough rare spawns to cover them. Mostly the commons with a few uncommon here and there.

What makes calculating your CP useful? There have been several times where I and other people have expected a decent gain of CP when we evolved a Pokemon that took us forever to get the candies for, and it turns out it's still not over 1000 CP. For example, a 550 Eevee will get you over 1000 CP eeveelution, a 500 Bellsprout only got me an 800 Weepingbell. 

If you are like me and don't really care about the CP of Pokemon you yet need to fill out the Pokedex then just for fun you can use this calculator just to see if you will get a Pokemon worth using in future gym battles. 

Here is a list of the Pokemon a can evolve now, but I'm waiting to use a lucky egg.

Exeggcute - CP 567 = 1474 Exeggcutor
Psyduck - CP 508 = 1179 Golduck
Staryu - CP 479 =  1135 Starmie
Squirtle - CP 428 = 749 Warturtle
Meowth - CP 422 = 928 Persian
Shellder - CP 410 = 1058 Cloyster
Pikachu - CP 380 =  935 Raichu
Doduo - CP 373 =  821 Dotrio
Horsea - CP 257 = 563 Seadra

Keep in mind all these calculations are based on the average CP you will receive when evolving a Pokemon. You may get something better than what is calculated or you may get something worse than what it calculated, but it shouldn't be a huge difference. If you have a Pokemon you expect to get over 1000 and it shows it's barely over the mark, it may be in the high 900s. I advise to NOT power up (Save your Stardust), but to wait until you find a better wild Pokemon of your choosing that meets your expectations.

Friday, July 29, 2016

Pokemon Evolution Chart

Pokemon Evolution Chart Here is something I found a while back. It was something I was planning on doing a post over but it seems as if someone already beat me to it. All credit goes to Ericdrowell. This post is good for those who are wanting to know how many candies it would take to get their favorite Pokemon.

Thursday, July 21, 2016

Level Cap Level Rewards and Experiece

 Experience Needed:
  1. 1000 
  2. 2000 
  3. 3000 
  4. 4000
  5. 5000
  6. 6000
  7. 7000
  8. 8000
  9. 9000
  10. 10,000
  11. 10,000
  12. 10,000
  13. 10,000
  14. 15,000
  15. 20,000
  16. 20,000
  17. 20,000
  18. 25,000
  19. 25,000
  20. 25,000
  21. 50,000
  22. 75,000
  23. 100,000
  24. 125,000
  25. 150,000
  26. 190,000
The total amount of Experience needed to get from level 1 to level 26 is 900,000. I have heard of people gaining 100,000 experience per hour, more than likely with lucky eggs. With that being said if you take the time to grind the levels out, you can easily hit level 26 within 9 hours.  

You can pick your team; Instinct, Valor, or Mistic at level 5 which is the level you unlock Gyms Potions and Revives. Potions heal the any Pokemon for 20 hitpoints and revives will heal a fainted Pokemon for half their hitpoints. At level 8 you unlock Razz Berries which are used to increase the capture rate of Pokemon and hold an importance when you are a higher level. Super Potions which heal any Pokemon for 50 hitpoints are unlocked at level 10. Great balls slightly increase the catch rate of any Pokemon can be obtained at level 12. Hyper potions heal 200 hitpoints of any Pokemon, which most Pokemon will have below 200 Hitpoints until you get higher CP Pokemon. Ultra ball increase the capture rate even more than the great ball and can be found at level 20. Max potions heal all the hitpoints of any Pokemon and can get gotten at level 25. Max revives fully revive any fainted Pokemon and this item is rewarded to you for hitting level 30.

The level cap is said to be level 40 but rewards up to level 30 is all the information I can find. I have heard that it takes a total of 20,000,000 Experience to get from level 1 to level 40. From 30-31 I believe was 500,000 ot 1,000,000 experience so a huge jump between the levels meaning it will take a while to get to the level cap. At 100,000 experience per hour it will take 200 hours to get the experience needed to hit level 40, which will obviously take a few months. 

Insense Level Rewards:
5 x1
7 x1
10 x1
15 x1
20 x2
25 x1
30 x3

Egg Incubator Level Rewards:
6 x1
10 x1
15 x1
20 x2
25 x1 
30 x3

Lure Module Level Rewards:
8 x1 
10 x1 
15 x1
20 x2
25 x1
30 x3

Lucky Egg Level Rewards:
9 x1
10 x1
15 x1
20 x2
25 x1
30 x3

Level Rewards:


  1. 15 Poke Balls
  2. 15 Poke Balls
  3. 15 Poke Balls
  4. 1 Incense, 10 Potions, 10 Revives
  5. 15 Poke Balls, 10 Potions, 10 Revives, 1 Egg Incubator
  6. 1 Incense, 10 Potions, 10 Revives, 15 Pokeballs
  7. 10 Potions, 15 Poke Balls, 5 Revives, 10 Razz Berries, 1 Lure Module
  8. 15 Poke Balls, 10 Super Potions, 3 Razz Barries, 5 Revives, 1 Lucky Egg
  9. 15 Poke Balls, 10 Super Potions, 10 Razz Barries, 10 Revives, 1 Lucky Egg, 1 Incense, 1 Lure Module, 1 Egg Incubator
  10. 10 Super Potions, 15 Poke Balls, 3 Revives, 3 Razz Berries
  11. 20 Great Balls, 3 Revives, 10 Super Potions, 3 Razz Berries
  12. 15 Great Balls, 10 Super Potions, 3 Revives, 3 Razz Berries
  13. 15 Great Balls, 3 Revives, 10 Super Potinos, 3 Razz Berries
  14. 15 Great Balls, 20 Hyper Potions, 10 Razz Berries, 1 Incense, 1 Egg Incubator, 1 Lure Module, 1 Lucky Egg
  15. 10 Hyper Potions, 10 Great Balls, 5 Revives, 5 Razz Berries
  16. 10 Hyper Potions, 10 Great Balls, 5 Revives, 5 Razz Berries
  17. 10 Hyper Potions, 10 Great Balls, 5 Revives, 5 Razz Berries
  18. 10 Hyper Potions, 15 Great Balls, 5 Revives, 5 Razz Berries
  19. 20 Ultra Balls, 20 Hyper Potions, 20 Revives, 2 Incense, 20 Razz Berries, 2 Lure Module, 2 Egg Incubator, 2 Lucky Eggs
  20. 10 Ultra Balls, 10 Hyper Potions, 10 Razz Berries, 10 Revives
  21. 10 Ultra Balls, 10 Hyper Potions, 10 Razz Berries, 10 Revives
  22. 10 Ultra Balls, 10 Hyper Potions, 10 Razz Berries, 10 Revives
  23. 15 Ultra Balls, 10 Hyper Potions, 10 Razz Berries, 10 Revives
  24. 25 Ultra Balls, 20 Max Potions, 15 Revives, 15 Razz Barries, 1 Incense, 1 Lucky Egg, 1 Egg Incubator, 1 Lure Module
  25. 10 Ultra Balls, 15 Max Potions, 10 Revives, 15 Razz Berries
  26. 10 Ultra Balls, 15 Max Potions, 10 Revives, 15 Razz Berries
  27. 10 Ultra Balls, 15 Max Potions, 10 Revives, 15 Razz Berries
  28. 10 Ultra Balls, 15 Max Potions, 10 Revives, 15 Razz Berries
  29. 30 Ultra Balls, 20 Max Potions, 20 Max Revives, 20 Razz Berries, 3 Incenses, 3 Lucky Eggs, 3 Egg Incubators, 3 Lure Modules

Wednesday, July 20, 2016

Catch Pokemon and Save Poke Balls

Many of my friends wonder how I'm up to par with them, yet I have a large sum of Poke Balls, even though I live out in the middle of nowhere that has 1 Pokestop. It's simple actually, I do go to town often to walk around and hit up the Pokestops there, but that isn't how or why I have so many Poke Balls filling up my; what I thought to be plenty, inventory storage. I often find myself struggling to find the item I need to delete just so I can continue to spin. It's difficult actually because I have a few revives and potions maybe 20-30 in total, so it wouldn't be wise to get rid of any more of those. Meaning I'm left with getting rid of either the starting Poke Balls or Razz Berries, which I have 100 of. I doubt I need that many Berries but you never know what you will come across. 

So this is what to do if you want to stress over a full inventory or rest relaxed knowing that you are stocked up on Poke Balls from here on out. 
Look at the Pokemon's CP, if it is below 100 then most of the time you can just catch it with 1 normal Poke Ball without throwing any Razz Berries in for the rescue. If it is between 100-200 expect to through 2-3 normal Poke Balls without a Razz Berry, and if it is above 200 CP then you should feed the Pokemon a Razz Berry unless you are feeling risky. Note how I say how many Poke Balls it should take to catch the Pokemon, this is because; unless it is a rare Pokemon, I will run from the encounter and be on my merry way. 

When it comes to rarer Pokemon I will normally feed it a Razz Berry then throw as many Poke Balls as it takes to catch it, but that's only if I need the candies for an evolution I have yet to register in my Pokedex. The reason you should be catching every Pokemon you come across is because you've gotta catch'em all, duh; but no the reason is you need to save candies for evolutions for faster leveling.

Tuesday, July 19, 2016

XL/XS tags Boost Stats?


Today we will talk about Normal/ non-tagged, XL, and XS Pokemon. I haven't seen many tagged Pokemon for their height, but I'm guessing the results are about the same. Now if you want your favorite Pokemon to be your best one, there are a few ways to go about it. And that is what this post will cover!
XS: Increases attack speed
XL: Increases attack power
Normal: Stats aren't boosted

For fast attacking Pokemon, you will want an XL tag for the stronger attack, if the Pokemon has 2 tags and it's a fast attacking Pokemon you will want an XL and XS tag. The reason for this is because with the Pokemon being larger it will be slowed down a bit. 

For slow attacking Pokemon, you will want an XS tag, if the Pokemon has 2 tags then you will want both tags to be XS because the Pokemon already has its damage so you will want to build its speed up.

I believe when the Pokemon weighs more than average than it has an increased defense and when the Pokemon's weight is below average then I think it has a lower defense. I'm not sure what the difference may be if the Pokemon is above or below average height, this is still speculation. I haven't heard or seen anything covering this. The last I heard were the tags meant the rarity of the Pokemon.

 If this turns out to be true there will be several different combinations, I will try my best to find those combinations though it will take several days if not weeks collecting data from not only Pokemon with tags but moves sets as well.




Wabash Indiana Pokestops









Increased Rare Spawn in Large Groups

Rumor has it, when playing Pokemon Go in a large group, rarer Pokemon spawn a bit more frequent. Skepticism between players grew, but I believe I can confirm this theory. I have sat at these 2 Pokestops several times for a few hours each time. The normal amount of rares I came across with lures is maybe 2 or 3. Well there was a group of maybe 20-25 people setting there just the other night. Everything but the Onix and Pikachu I caught while I was there; about 2 hours.      


Monday, July 18, 2016

Warren Indiana Pokestops




Wabash Indiana, Paradise Springs Pokestops

 A 45-minute drive for me; a friend and I decided we would head into Wabash with my mom; while she took care of my grandma, my friend and I were dropped off at the River Springs Park, and walked around for a good two hours, give or take. We had seen a Meowth there as well but so it be told our games wouldn't load. 
 There was a total of 7 stops at the park, but we made a small route that hit 6 of the 7. Along with the 7 stops there are 2 gyms as well. Walking the 2 hours got us both around 12,000 experience, and roughly 150-200 pokeballs (we were stalking up on Pidgeys and Weedles. This would be a good spot for a group of friends to set up lures on the 6 stops, and go to town hatching eggs, gathering pokeballs, decent experience gain, and a load of fun.







Sunday, July 17, 2016

Save Your Stardust

Yes, I know it is very tempting to power up the 29 CP Scyther you picked up on your way home from work, but it is worth it to use the dust and candies required? The answer to the is mostly opinion based, but in terms of end game, no it's not worth it. You would be better off saving all your candies and dust until you hit max level. The reason being is because there are several people already in the high teens low twenties; their Pokemon would be much stronger, and it would just be a waste to try and top the combat points. 

When I first started I ended up using a good some of my stardust and Pidgey candies, mostly because I hoping to raise a strong Pidgey so someday I could have one of the best Pidgoets, though that isn't how this game works. I also was thinking, from past gaming experience when it comes to powering up before evolving or leveling. Most games have it so it's worth your while to upgrade something first, then evolve it. 

Now I am saving my dust for the Pokemon I hope to main, though I haven't found any, and I will probably wait until I hit the level cap or until I'm a much higher level to use any of it. Stocking up on it now it will allow me to get a stronger Pokemon faster with the large supply I will have.