Showing posts with label Pokemon Gyms. Show all posts
Showing posts with label Pokemon Gyms. Show all posts

Sunday, July 24, 2016

Maximizing Leveling




There are a few different methods when it comes to leveling up fast (power leveling), and what level you should start using the Lucky egg. Some people say you should start with the lucky egg, some say you should only use it when you have enough Candies to get you to level 20, others say to just use it when you get it. Well if this helps you any, the only one of those I disapprove, is using whenever you get one. You get a lucky egg for hitting level 9 and one for hitting level 10. You can use one to get to level 15 and the other to get to level 20. But what if the evolving method isn't enough?


What you get experience from:
  • Gyms, depends on how many Pokemon you defeat 
  • Pokestops, 50
  • New Pokemon entries, 600
  • Evolving, 500
  • Curveballs, 10
  • Accuracy, nice 10, great 50, excellent 100 
  • Eggs, 100 per kilometer 
  • Wild Pokemon, 100
I'm not good with getting accurate throws so I'm not sure of any tips on how to get them every time, though throwing a curve ball isn't a bad option for that 10 extra experience. To toss a curve ball, just pick up the ball and spin your finger. It will take some time to master, but it's not that bad once you get the hang of it.

Entering new Pokemon in the Pokedex is what makes starting with a lucky egg so good. Every Pokemon is new at that point, but I would walk or look for Pokemon in a known hotspot that has several different Pokemon. You get 600 experience from new Pokemon, but with a lucky egg, it's 1200 experience. Levels from 1-10 don't take a whole lot of experience, but in reality, I only see someone getting to level 5 with purely catching new Pokemon, this is where stops come in. Yes, Pokestop only grant 50 experience however when there are a lot together the experience adds up fast. Depending on how lucky you are with your nearby stops, I can see people easily hitting level 10 starting off with a lucky egg. 

Saving enough candies to hit level 20 however, in my opinion, is the best option. It saves you on a dollar and the first 10 levels are easy enough as they are. I've seen and done it myself, people use incenses and lures when using the lucky egg evolving method, but I don't recommend doing that. Encountering a Pokemon only wastes the duration of the lucky egg because you only get 200 experience for capturing Pokemon. Instead, locate yourself to a place that enough stops close enough the will refresh in time to start your route over again. They may only give 100 experience with a lucky egg on, but that only take a few seconds to encounter. While you are walking to the next stop, go ahead and start evolving away. In no time you should be getting levels left and right, depending on what level you already are of course.







Thursday, July 21, 2016

Level Cap Level Rewards and Experiece

 Experience Needed:
  1. 1000 
  2. 2000 
  3. 3000 
  4. 4000
  5. 5000
  6. 6000
  7. 7000
  8. 8000
  9. 9000
  10. 10,000
  11. 10,000
  12. 10,000
  13. 10,000
  14. 15,000
  15. 20,000
  16. 20,000
  17. 20,000
  18. 25,000
  19. 25,000
  20. 25,000
  21. 50,000
  22. 75,000
  23. 100,000
  24. 125,000
  25. 150,000
  26. 190,000
The total amount of Experience needed to get from level 1 to level 26 is 900,000. I have heard of people gaining 100,000 experience per hour, more than likely with lucky eggs. With that being said if you take the time to grind the levels out, you can easily hit level 26 within 9 hours.  

You can pick your team; Instinct, Valor, or Mistic at level 5 which is the level you unlock Gyms Potions and Revives. Potions heal the any Pokemon for 20 hitpoints and revives will heal a fainted Pokemon for half their hitpoints. At level 8 you unlock Razz Berries which are used to increase the capture rate of Pokemon and hold an importance when you are a higher level. Super Potions which heal any Pokemon for 50 hitpoints are unlocked at level 10. Great balls slightly increase the catch rate of any Pokemon can be obtained at level 12. Hyper potions heal 200 hitpoints of any Pokemon, which most Pokemon will have below 200 Hitpoints until you get higher CP Pokemon. Ultra ball increase the capture rate even more than the great ball and can be found at level 20. Max potions heal all the hitpoints of any Pokemon and can get gotten at level 25. Max revives fully revive any fainted Pokemon and this item is rewarded to you for hitting level 30.

The level cap is said to be level 40 but rewards up to level 30 is all the information I can find. I have heard that it takes a total of 20,000,000 Experience to get from level 1 to level 40. From 30-31 I believe was 500,000 ot 1,000,000 experience so a huge jump between the levels meaning it will take a while to get to the level cap. At 100,000 experience per hour it will take 200 hours to get the experience needed to hit level 40, which will obviously take a few months. 

Insense Level Rewards:
5 x1
7 x1
10 x1
15 x1
20 x2
25 x1
30 x3

Egg Incubator Level Rewards:
6 x1
10 x1
15 x1
20 x2
25 x1 
30 x3

Lure Module Level Rewards:
8 x1 
10 x1 
15 x1
20 x2
25 x1
30 x3

Lucky Egg Level Rewards:
9 x1
10 x1
15 x1
20 x2
25 x1
30 x3

Level Rewards:


  1. 15 Poke Balls
  2. 15 Poke Balls
  3. 15 Poke Balls
  4. 1 Incense, 10 Potions, 10 Revives
  5. 15 Poke Balls, 10 Potions, 10 Revives, 1 Egg Incubator
  6. 1 Incense, 10 Potions, 10 Revives, 15 Pokeballs
  7. 10 Potions, 15 Poke Balls, 5 Revives, 10 Razz Berries, 1 Lure Module
  8. 15 Poke Balls, 10 Super Potions, 3 Razz Barries, 5 Revives, 1 Lucky Egg
  9. 15 Poke Balls, 10 Super Potions, 10 Razz Barries, 10 Revives, 1 Lucky Egg, 1 Incense, 1 Lure Module, 1 Egg Incubator
  10. 10 Super Potions, 15 Poke Balls, 3 Revives, 3 Razz Berries
  11. 20 Great Balls, 3 Revives, 10 Super Potions, 3 Razz Berries
  12. 15 Great Balls, 10 Super Potions, 3 Revives, 3 Razz Berries
  13. 15 Great Balls, 3 Revives, 10 Super Potinos, 3 Razz Berries
  14. 15 Great Balls, 20 Hyper Potions, 10 Razz Berries, 1 Incense, 1 Egg Incubator, 1 Lure Module, 1 Lucky Egg
  15. 10 Hyper Potions, 10 Great Balls, 5 Revives, 5 Razz Berries
  16. 10 Hyper Potions, 10 Great Balls, 5 Revives, 5 Razz Berries
  17. 10 Hyper Potions, 10 Great Balls, 5 Revives, 5 Razz Berries
  18. 10 Hyper Potions, 15 Great Balls, 5 Revives, 5 Razz Berries
  19. 20 Ultra Balls, 20 Hyper Potions, 20 Revives, 2 Incense, 20 Razz Berries, 2 Lure Module, 2 Egg Incubator, 2 Lucky Eggs
  20. 10 Ultra Balls, 10 Hyper Potions, 10 Razz Berries, 10 Revives
  21. 10 Ultra Balls, 10 Hyper Potions, 10 Razz Berries, 10 Revives
  22. 10 Ultra Balls, 10 Hyper Potions, 10 Razz Berries, 10 Revives
  23. 15 Ultra Balls, 10 Hyper Potions, 10 Razz Berries, 10 Revives
  24. 25 Ultra Balls, 20 Max Potions, 15 Revives, 15 Razz Barries, 1 Incense, 1 Lucky Egg, 1 Egg Incubator, 1 Lure Module
  25. 10 Ultra Balls, 15 Max Potions, 10 Revives, 15 Razz Berries
  26. 10 Ultra Balls, 15 Max Potions, 10 Revives, 15 Razz Berries
  27. 10 Ultra Balls, 15 Max Potions, 10 Revives, 15 Razz Berries
  28. 10 Ultra Balls, 15 Max Potions, 10 Revives, 15 Razz Berries
  29. 30 Ultra Balls, 20 Max Potions, 20 Max Revives, 20 Razz Berries, 3 Incenses, 3 Lucky Eggs, 3 Egg Incubators, 3 Lure Modules

Tuesday, July 19, 2016

UI Tips and Tricks

This will be a fairly short post as I don't know if there are more UI shortcuts or not. I only know of 2, let me know if there are more! 

So for the first one, when you click the Pokeball to go to your menu options, instead of clicking on the button you want, you can just tap and hold/slide your finger across to the button you want. Rather or not it's faster, it's all up to the users preference. Personally, I like being able to slide and choose the option I want, but others may not like it.

The second UI shortcut is a simple double tap when you're on the map. What this will do then is allow you to slide up and down to zoom in and out; easy zoom out for shotgun. You hold on the second tap. I found this out trying to quickly tap a Pokemon so I could hopefully get it. Instead the map zoomed out -.-

This isn't much of a short cut, and many may already know, but to easily move the camera around so you can see if anything pops up on the sides or behind you, just move your finger up and down to adjust the camera. When I first started I kept moving my finger in a circular motion, making it hard and frustrating to see things.

Wabash Indiana Pokestops









Monday, July 18, 2016

Warren Indiana Pokestops




Wabash Indiana, Paradise Springs Pokestops

 A 45-minute drive for me; a friend and I decided we would head into Wabash with my mom; while she took care of my grandma, my friend and I were dropped off at the River Springs Park, and walked around for a good two hours, give or take. We had seen a Meowth there as well but so it be told our games wouldn't load. 
 There was a total of 7 stops at the park, but we made a small route that hit 6 of the 7. Along with the 7 stops there are 2 gyms as well. Walking the 2 hours got us both around 12,000 experience, and roughly 150-200 pokeballs (we were stalking up on Pidgeys and Weedles. This would be a good spot for a group of friends to set up lures on the 6 stops, and go to town hatching eggs, gathering pokeballs, decent experience gain, and a load of fun.







Sunday, July 17, 2016

Battling Gyms Like a Champ

Scrolling through the reddit feed a few days ago, I came across a post titled "How to easily take down any gym". I have yet to get good at dodging, but perhaps this tip will be helpful to most others. Basically, the author of this post carefully watched his opponents attacks and came up with a theory to win battles without losing any hit points, in a numbered list from 1-9. 


Keep in mind I didn't create this theory, someone else by the pseudonym Zmedi off reddit did, I highlt recommend that you check the link above out for a more detailed article.  

  1. The first time an opponent appears, it attacks twice. So dodge twice first: flash dodge flash dodge, then attack.
  2. If the server glitches/lags, you can take damage
  3. You can safely get in one quick attack before the next flash - sometimes you can get two (flash dodge, attack, attack, flashdodge, attack, attack...repeat).
  4. You are vulnerable after using a special attack because you can't immediately dodge - don't use them unless you need to.
  5. You're up against the clock. If your 800CP is against a 1400CP, you can avoid taking damage, but you may not be able to whittle down their health in time.
  6. You can cut through Pokemon within +/- 200CP of your attacker like butter (without losing health)
  7. You get a lot of xp at no cost for taking down high level gyms, and it's fun! (although it does take a while)
  8. It is way more fun than spamming quick attack and it'll save you a TON of revive and health potions.
  9. Bonus: you can really annoy the 'super-gyms' when you take them down by yourself!

IPFW Campus Pokestops



Friday, July 15, 2016

Getting Missed Pokeballs Back

This is a nice little tip I learned from someone I work with. If you miss the Pokemon you are trying to catch; the ball has to completely miss, you have a "chance" of getting the ball back if you tap on the ball fast enough; tapping repeatedly until you can throw again normally helps. I put parentheses around chance because I'm unsure if this is just a glitch, or if it was meant to be in the game. Anyways while testing this I noticed I don't get the ball back everytime, maybe the game isn't registering that I tapped the ball, or maybe it is meant to be a chance.

Could this just simply be a glitch? I noticed when I do get the ball back, it doesn't show my ball count under the right side of the ball. It could be that you are tapping and the game isn't sure of what to do so you get a "free" ball. Let me know what you think, is this just a glitch or is there really a chance to save a wasted ball?

Thursday, July 14, 2016

Pokemon for the Day

I wasn't expecting to do another post over what I caught for a while, but today seemed to be a bit better than yesterday... I didn't know I could get so lucky.