Showing posts with label Pokemon Go Tips. Show all posts
Showing posts with label Pokemon Go Tips. Show all posts

Sunday, December 4, 2016

How Much Stardust You Get From Eggs

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This may not be 100% useful information, but interesting nonetheless. This past week I have been collecting candy and egg data of 2km, 5km, and 10km eggs. It all started when I was typing my "Get the Most out of Thanksgiving" post. I was hoping to include both experience gain and stardust bonuses, but I couldn't find any figures over how much stardust is gained from hatching eggs.

I spent a good half hour to an hour seeing many people searching, but no one with the answer. I don't have a whole lot of data so when you hatch eggs, don't worry about the candy, I have the candy numbers marked in the top columns, all I need from you is the amount of stardust respectfully placed in the correct "candy" column.
2km Eggs
5km Eggs
10km Eggs

Based on the figured I have done so far, 2km eggs are the best to hatch if you want to farm stardust, but 10km eggs give the most stardust per candy ranging around 80-100 stardust per candy while 5km and 2km eggs range from 60-80 stardust per candy. To get these figures, just divide the amount of stardust by the amount of candies.

The reason 2km eggs are better to farm; even though you can't choose which egg you get, you can still focus on certain ones, the distance traveled for 10km eggs can still give you 1600 stardust which is the max amount for 5km eggs. This makes the average stardust given from 10kms anywhere from 160-320 stardust per kilometer, 160-320 for 5km eggs, and as for 2km eggs, 200-400 stardust per kilometer.

Those 2km eggs seem to be a lot of unwanted Pokemon and are the most hated egg to get, the now seem to hold a better purpose than what's inside. 10km eggs on the other hand, if you have all the Pokemon you can hatch from them, are almost useless in the sense of stardust, candies to even; 16 candies from walking 10 kilometers, no thank you.

Still uncertain, I think you get a base amount of stardust, depending on the eggs you hatch. The bases I believe are the same as the experience; 2km 200 experience, 5km 500 experience, 10km 1000 experience. This would be irrelevant if true because either way you get so much per candy and it will be hard to determine rather or not this is true.




Friday, December 2, 2016

The Problem with Catching A Ditto

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Ditto, the Pokemon the had more theories of how the critter would be introduced into the game. Maybe it was already in the game? Maybe it will be a regional Pokemon? The beginning of Thanksgiving update proved us all wrong. The Pokemon community was in an uproar, everyone thought pictures were fake, or that they had caught the very first ditto; I believed that myself too, there wasn't anything about people catching Dittos when I did, which was on its release date.


It all began when my mom was trying to catch a Rattata for her "Youngster" achievement. She was outside with my brother at the time, showing him all the Christmas lights; he was on break from college. Not paying attention to her phone until they return inside, she noticed that it was a Ditto, nor a Rattata.

Ditto
Pidge

A few days go where we don't catch any around our house, though we wasted several Pokeballs in the process. In the photos above, you will see a Ditto and Pidgey. I bet you can't tell which is which, without looking at the caption. 

In the Pokemon Snap game, to get a Ditto we have to "disturb" a Bulbasaur before it will finally transform back into its original form. In the anime, it's first seen not able to fully copy Pokemon, and in the other Nintendo games, it's just itself, meaning that in all the other Pokemon games, Ditto can clearly be seen as Ditto, or abused into showing it's true form before any Pokeballs are "wasted". 




A simple tap frenzy on the confirmed Ditto disguises would be something interest to add, that way People don't have to participate in Niantic's money thirst scheme, buying Pokeballs because stops no longer drop many, and now trying to catch a Pokemon that might not actually be there.

Wednesday, November 30, 2016

A Belated Thank You We Should All Be a Part of

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There are several reasons each individual should be thankful, many things of which aren't shared but personal. Even if you don't celebrate Thanksgiving, that doesn't mean you shouldn't be thankful for the things you have. Only a week late, there is one person we should all consider thanking, and that is Satoshi Tajiri.

Tajiri had a dream, it began with his love for insects. He was very fond of insects and tadpoles found in the suburbs of Tokyo; later to form the idea of one of the largest creative franchises in the world. He loved insects so much, he wanted to share the thrills of collecting them with other children.

Getting a few of his friends together, Tajiri created Game Freak. When Tajiri discovered the Game Boy and Game Boy Linking Cable, his dream grew bigger, imagining the insects traveling through the wire.


Ultraman; a fantasy TV series influenced Tajiri to further his creation when the protagonist of the series used monsters that were contained in small capsules. He later pitched "Capsule Monsters" to Nintendo, only for his idea to be dismissed. Later on, Tajiri befriends Shigeki Morimoto who pitches the idea to Nintendo once again.

Once the game was funded, it spent 6 years in development, leading to a financial loss, and "Capsule Monsters" being changed to the well-known game "Pocket Monsters". Several members of Tajiri's team left him, while he stayed with his ship, everyone thought to be sinking. Many unpaid hours went by while the rest his team, including him, finished the game.

If it weren't for Tajiri being stubborn about his creation, we wouldn't have the Pokemon we know and love today. Though his team also deserves a big thank you for sticking with him through his long journey, and Nintendo as well for helping make it possible for everyone to share the joy of collecting "insects" Tajiri had.

Of course, if it weren't for Niantic, we wouldn't have Pokemon go. Though through a bit of hardship, not being very communicative and drastic changes to the game, we owe them a big thank you too.

I would like to Thank,

Satoshi Tajiri and his team, Nintendo, and Niantic for all of their hard work!







Tuesday, November 29, 2016

You Only Need 124 Candies for Those 3 Evolution Pokemon

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Ever evolve a Pokemon using every last bit of candy you have for it, and you go to look at it and see this one candy just hanging there? It's okay you aren't crazy, I have been paying close attention to the Pokemon I evolve. Not only that, but I have a theory as to why this happens. It doesn't seem to be a glitch or bug either.



Don't mind the 34% battery life left on my phone, that's not what we are looking at. In the photos above I show that I have 100 Cubone candies. I figured having 50-100 candies for a Pokemon that takes 50 to evolve would be easier to show you get candies from evolving. After evolving the Cubone, I should be left with 50 candies right? So why do I have 51?




Many know by now that you get a total of 4 candies per Pokemon catch. 3 for the catch and 1 for transferring. Do we really get 3 candies for the catch itself? I don't believe so. I think we get 2 candies for catching the Pokemon and a candy from the Pokemon itself, then another candy when, if we wish to transfer the Pokemon. How does this effect evolving, though?




When you evolve, you aren't only getting a good amount of experience, or possibly a new Pokemon in your Pokedex, you are getting a "new" Pokemon as well. This is why I believe you receive candy from the Pokemon itself. When I evolved the Cubone, I didn't transfer it, and it shouldn't register as anything such, but I still got an extra candy when Cubone became Marowak. Since I didn't catch Marowak, I didn't receive the 3 candies for catching a Pokemon, making me think that you only get 2 candies for catching.



What do you think? Do you get a candy for the Pokemon, or when you evolve do you think it means you are transferring the Pokemon of your choice? 


Sunday, November 27, 2016

Who's That Pokemon? Johto Pokerap

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That's right it's time for Pokerap number 2 for the Johto Pokemon, soon coming to the game. Rumor is the new 100 Pokemon will be added on the 7th of December. I don't normally believe rumors, but as I recall, when the game first came out, I was talking with a friend and we both thought new generations of Pokemon would be released about every 6 months. 

I'm not sure if Niantic is still on this track, but they use to give us updates on Wednesdays. The 7th is a Wednesday, and the games first release date was July 6th... also a Wednesday. I would say it's a safe speculation to believe, but don't get your hopes up. Anything can change the release of the Johto Pokemon. 


My first Pokerap was poorly done if I do say so myself. I didn't know what to write, there really wasn't anything else for me to add to this article Pokerap Kanto Pokemon. That's different for this one however.

Shiny Pokemon appearing with the release of the new Pokemon; a rumor started a while back. I was disappointed that they weren't already in the game, but then it all made sense. Shiny Pokemon weren't added until Johto, the most recognizable being Gyarados. Though this is only a rumor, it is one I hope for. It would give me, and other players something more to do if the Pokedex is already completed; complete the Pokedex with shiny Pokemon.

The Unknown Pokemon, though counted as only a Single Pokemon, there are 28 of these letter shaped Pokemon two of them are the explication point and question mark while the others are the 26 letters in the latent alphabet. These ancient Pokemon are used as a lost language, and are fun to mess with or even use as means to communicate with friends.

The Egg Pokemon also known as Togepi might be something like Ditto. Togepi isn't like most other Pokemon and can be seen running around with part of it's shell still on. If I had to make a guess Togepi will be only obtained through hatching. This is just my thought so don't hold me too it. As interesting as it may be to only obtain a Pokemon through hatching Niantic may have other plans.



New forms to existing Pokemon will also appear which is why many have already seen articles over them. The new forms however will come from these already existing Pokemon.

Pikachu
Golbat
Clefairy
Jigglypuff
Onix
Polywhirl
Slopoke
Gloom
Hitmonlee/chan
Magmar
Jynx
Electrobuzz
Eevee
Kingdra
Porygon
Chancey
Scyther


  

Wednesday, November 23, 2016

Get the Most Out of the Thanksgiving Bonuses


Everyone has been asking if using the lucky egg would give 4x the amount of experience during the event, which Niantic even confirmed the answer for us that indeed it does. Here are a few of the things that you will need in order to get the most out of this event.


  • 7-day streak: the event lasts for 7 days, so by the time this post is out, a majority of those that read it during its first arrival to the web; should be able to get the 4000 experience bonus when completing their daily streak within the event. Just before your last streak count, be sure to use a lucky egg.

  • Eggs:  If properly placed in incubators, hatch all your eggs at once! Put your 10km eggs in first, walk until they are halfway hatched, put your 5km eggs in, walk until your 5km eggs hit 3km and your 10km eggs hit 8km, then put your 2 km eggs in incubators.

  • Evolving: Save all your candies until the last day of the event (or just before it ends) and evolve your Pokemon.

  • New Pokedex entry: Save any new evolutions you might be able to get until just before the event ends

  • Lucky Egg: If everything is done right above, use a lucky egg to double everything or get 4x the amount while the event is still going on!


Normal experience gain:

Eggs: 2km 200, 5km 500, 10km 1000

Pokestop: 50

Evolving: 500

New Pokemon entry: 600

Daily Bonus: 500 for both stops and first catch

7 day streak: 2000 for both stops and first catch

Accuracy: Nice 10, great, 50, excellent 100

Experience from Lucky Eggs:

Eggs: 2km 400, 5km 1000, 10km 2000

Pokestop: 100

Evolving: 1000

New Pokemon entry: 1200

Daily Bonus: 1000 for both stops and first catch

7 day streak: 4000 for both stops and first catch

Accuracy: Nice 20, great 100, excellent 200

Experience from Lucky Egg+ Event Bonus

Eggs: 2km 800, 5km 2000, 10km 4000

Pokestop: 200

Evolving: 2000

New Pokemon entry: 2400

Daily Bonus: 2000 for both stops and first catch

7 day streak: 8000 for both stops and first catch

Accuracy: Nice 100, great, 200, excellent 400

The best way to make the most out of the event is by getting 9 eggs, wait before putting them all in. Put 10kms in first as stated above, walk them to 5km, put your 5km eggs in, walk another 3km putting your 10km eggs at 8km, and 5km eggs at 3km, then put your 2km eggs in. Once that is done, try to walk another km so that you only need one more to walk on all your eggs. Use a lucky egg and continue to walk.

It is important that you get all of your eggs the day before your 7 day streak if it isn't already too late. Don't catch anything or spin any stops until your eggs are set up as said above rather you can get your 7 day bonus or not. If you can't it's still an extra 2000 experience each.

Hopefully, you have a nice stock of candies ready because you will be using the evolving method often used to level. Luckily I saved about 5-6 new Pokemon entries so I will gain a bit more experience than others, but if you have new Pokemon entries, be sure to evolve those as well. If done correctly, using averages, you can expect to get roughly 100,000 experience. I have seen screenshots of most 120,000.





Sunday, August 28, 2016

Get Accuracy Bonus Throws Everytime

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In one of my latest posts, I covered how to get the accuracy "Nice" throw every time. Though many disbelieved I wouldn't cover how to get great and excellent throws, and just leave it at the "Nice" Bonus. Well, the truth is, I still need to collect data for the other bonuses and wasn't expecting to come across them both as fast as I did. I had an idea on how to get a Great throw often, but why settle for that when I can say I figured out how to get Excellent throws often. Getting an excellent throw is still hard to do, even after knowing how it's done. 

Many believe it all matters on how big the catch circle is, though that stands true, that isn't everything needed in order to get a bonus throw. The key to getting a bonus every time relies on not only the circle but also rather or not the ball lands in the catch circle, which is why it is so hard to get excellent throws unless you have mastered this technique. I'm still unsure rather the button of the ball needs to be facing the Pokemon, the main reason why is it doesn't seem to matter when I try for a "Nice" throw, but great and excellent it seems to matter, or I could just be barely missing the hit box for the accuracies. 

In the pictures below shows about where the catch circles need to be. Nice seems to be the most accurate screenshot of them all, but it's hard to time the delay just right. For both great and excellent, the circles need to be a tad bit smaller (or so I believe.) After you get the hang of accurate throws, you can then master the curve ball for the slightly increased catch rate alongside the accurate boost. Not to mention the extra experience given could boost the rate you level. 

The "L" throw people keep talking about (where you drag your Pokeball to either side of the screen.) seems to make it easier to throw curve balls, and maybe that's why it was implemented in the game. Hope these tips are as helpful for you as they are me, my family, and friends. 
Nice
Great
Excellent

Tuesday, August 23, 2016

How to Increase the Chances of Hatching Pokemon you Want

As far as I am aware, this is still a theory but it deals with the biome weather dependency and biome exclusive trails. For those who aren't sure what a biome is; it is a fairly new term used to describe the different habitats such as forests and tundras. I'm not sure of what biomes are in Pokemon go other than a water and grass biome, mostly because of where I live.

Well, what does any of this have to do with hatching eggs? About a week ago, it was cold damp and rainy for a few days in which I was able to hatch eggs still, though it wasn't my common fire or grass types. It was literally water Pokemon one after the other. It is safe to say however that Water Pokemon do spawn more when it rains because that was practically the only thing spawning. I'm still working on testing this, but I believe it to be true because there is a spot I normally walk to get a good sum of water types. I normally end up with 10-20 within the route, nor included what I get from eggs.

I didn't think much of the Pokemon I got out of eggs I hatched while walking this route, mostly because I thought it was by chance. Well the more I started hatching, the most water Pokemon I got, this was also when it was raining a bit though it was clear at the time I walked. I realized what was happening after hatching several eggs, which most were, of course, water type.

Have any 10km eggs you hope to become one of the one of the few water types you can get from them? Well, I would hold off hatching them until it's either cold damp and rainy unless you live near a water biome spawn. This could greatly increase your chances of getting Dratini's if you are still after that Dragonite (like me). Remember, though you have a (possibly) higher chance of getting water types when conditions are right, doesn't mean A) you will get a water type 100% of the time and B) you will get the Pokemon you long sought for and C) this is still speculation in which I hope to get hard evidence for, before I say rather or not it's legit. 

Though this theory makes sense doesn't mean it is true, that's why it is merely a theory. If you wish to be a part of testing this theory, please don't hesitate to let me know your data.



Thursday, August 18, 2016

How to Get a "Nice" Throw Every time!

I'm unsure if this is a glitch or if it's programmed into the game, either way, I got Nice throws left and right. Until I figured out why now I get the accuracy bonus almost every time I go to catch a Pokemon. The times I don't however, are because the circle that grows and shrinks isn't the right size. Yes, that's right, the key to getting a nice throw all depends on the size of the ring indicating the difficulty of the catch rate. Not only that but did you know that the smaller the circle the better chance you have of catching a Pokemon? 

Unfortunately, in this case, you want the circle to be the largest it can get. I have noticed that if it's just below the white catch frame circle then you still have a fairly high chance of getting the "Nice" throw, but not every time, like when the circle is on the catch frames shown in the picture above. I know it doesn't show that I got a nice throw, but try to get that screenshot was hard enough, trying to make sure everything was set. 

Either way, this may take a bit of practice, kind of like getting the curveball down (I still haven't mastered the curveball). If you are able to time things right when you throw curveballs, then this little trick will help you get not only a 10 extra experience for each catch but 20 extra points. It may not be much, but after level 20 any little experience is well worth it. Let me know if you are able to get nice throws left and right after reading this... friends are amused with me able to do this. Don't forget that curveballs increase the catch rate and so do accuracy throws, being guaranteed a nice throw should surely help in harder catches.       


Tuesday, August 16, 2016

Preparing for Second Generation

As many of you may not already know, there will be a new list of Pokemon entering Pokemon Go sometime in December. Most of them will be completely new, while others have are new evolutions to existing Pokemon, Some are first stage evolutions, other are final stage. Here is a list and a theory based on current amount of candies it will take to get some of the new Pokemon right when they are first released!
I do not own any of these photos



Pichu - Unevolved form of Pikachu, 25 candies to get Pikachu and 100 Candies to get Raichu

Crobat - Final stage of Golbat, 25 candies to get Golbat, 100 candies for Crobat

Cleffa- Unevolved form of Clefairy, 25 candies to get Clefairy, 100 Candies to get Clefable

Igglybuff - Unevolved form of Jigglypuff, 25 candies to get Jigglypuff, 100 candies to get Wigglytuff

Steelix - Evolved form of Onix, 50 candies to get Steelix

Politoed - 2nd choice final evolution, 100 candies just like Polywrath

Slowking - Final Evolution of Slowpoke, 25 candies for Slowbro, 100 candies for Slowking

Bellossom - 2nd choice final evolution, 100 candies just like Vileplume

Tyrogue- Unevolved form of Hitmonlee and Hitmonchan, will work like Eevee, 25 candies have a
chance to get Hitmonlee, Hitmonchan, or Hitmontop
Hitmontop- Evolved form of Tyrogue, 25 candies with a chance to get out of the three

Magby - Unevolved form of Magmar, 50 candies
Shoochum - Unevolved form of Jynx, 50 candies

Elekid - Unevolved form of Electrobuzz, 50 candies

Espeon, Umbreon - two more evolutions to Eevee, 25 candies as a chance to get (plausible easter egg, higher chance to get Espeon in the morning and Umbreon at night)

Kingdra - Final Stage of Horsea, 25 candies to get Seadra, 100 candies for Kingdra

Porygon 2 - Evolved form of Porygon, 50 candies

Blissey, Evolved form of Chaney, 50 candies

Scizor - Evolved form of Scyther, 50 candies


Please keep in mind this is all speculation, the amount of candies it can take to evolve these Pokemon may be different, though chances are most of these will be correct due to the system now. Most Pokemon with 3 evolutions will take a total of 125 candies, 25 for the second evolution, 100 for the third. Most Pokemon with 2 evolutions take 50 candies to evolve.