Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Saturday, December 3, 2016

The Christmas Event With Johto Pokemon?


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As many already know, yet another event is getting ready to hit in a few weeks. It's undetermined how long this event will last, or if it will last up until New Years. There are several theories about what's to come, and here is my predicament, basing these opinions off recent game updates, and the trailer of Pokemon Go. 

First, we will go ahead and start off with Mewtwo. He was seen in the trailer before Pokemon Go was even released, the event lead people to fight him. It is uncertain if you will be able to fight him more than one, assuming that defeating him is how you catch him. With Ditto being released for Thanksgiving; the developers thanking its supporters, Other Pokemon will be released during events. Niantic has mentioned a while ago, the legendaries will be event Pokemon. Mewtwo seems to me like a good finish and an excellent start to the new year.


While we are talking about legendaries, let's go ahead and get the birds out of the way too. Theories have mentioned you may need to collect feathers to get these famous birds, but I'm not here to say how to get them without there being a whole lot over that topic. I'm here to say they will more than likely be a part of the Christmas event, just before Mewtwo's release. I don't see a reason behind them holding on to these event Pokemon after the new year starts. There aren't many reasons for events until a few months after 2017. 

Pokemon we can look forward to seeing more are ice type Pokemon, along with a slightly increased spawn for water types and any Pokemon Niantic seems fit for the holiday. The ice Pokemon in generation 1 are. Cloyster, Dewgong, Lapras, and Jynx. The only water types really worth mentioning, in my opinion as I still need them, would be Magikarps and, though it's not water it is a water spawn Dratini.

There is a largely known rumor that generation 2 will be coming out here in a few days. If this leads to be true, then we can expect the event bonuses to apply to those Pokemon as well. When I covered the Johto Pokemon I explained why I believe this rumor to likely be more true than it is false, I've just played a handful of games and know a bit of how developers work. Now onto the other theorized bonuses.  
I don't know who didn't like the buddy reduced walking distance. Niantic liked the outcome (financial reasons) of their Halloween event, they decided to expand on it, mostly because Christmas, and if I am correct there are other major holidays around that same time for different religions and cultures, are largely celebrated so we can expect a larger event on larger holidays. One of the reasons the Thanksgiving event wasn't too spectacular. Anyways, Niantic may even use the same reduced 
distance on eggs as well! 


I'm sure most already have been, but SAVE any and all Pokemon you catch. If you don't have enough room then get rid of Pokemon you already have evolved forms for and reserve space for those you still need. If you already have the Pokedex complete... good for you, you can collect candies for the Pokemon you use to battle a lot. The reason behind this is because more than likely transferring Pokemon will also give 2 candies instead of 1.


My posts will probably be a bit scattered and can sometimes be really descriptive while others, not so much. This is because I am currently working on typing out my second book "The Guiding Stars" it's not the best, but I'm trying harder on this book and taking my time with it. I have also hit my downfall for major/manic depression, which unfortunately affects my writing. 

These are the bonuses we can possibly see during the event though
  • Legendary Pokemon release: Mewtwo, Moltras, Zapdos, and Articuno
  • Reduced distance to walk buddy and eggs
  • Double candy for catching, hatching, and transferring
  • Double experience
  • Double stardust
  • Increased Items from stops

Wednesday, November 30, 2016

A Belated Thank You We Should All Be a Part of

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There are several reasons each individual should be thankful, many things of which aren't shared but personal. Even if you don't celebrate Thanksgiving, that doesn't mean you shouldn't be thankful for the things you have. Only a week late, there is one person we should all consider thanking, and that is Satoshi Tajiri.

Tajiri had a dream, it began with his love for insects. He was very fond of insects and tadpoles found in the suburbs of Tokyo; later to form the idea of one of the largest creative franchises in the world. He loved insects so much, he wanted to share the thrills of collecting them with other children.

Getting a few of his friends together, Tajiri created Game Freak. When Tajiri discovered the Game Boy and Game Boy Linking Cable, his dream grew bigger, imagining the insects traveling through the wire.


Ultraman; a fantasy TV series influenced Tajiri to further his creation when the protagonist of the series used monsters that were contained in small capsules. He later pitched "Capsule Monsters" to Nintendo, only for his idea to be dismissed. Later on, Tajiri befriends Shigeki Morimoto who pitches the idea to Nintendo once again.

Once the game was funded, it spent 6 years in development, leading to a financial loss, and "Capsule Monsters" being changed to the well-known game "Pocket Monsters". Several members of Tajiri's team left him, while he stayed with his ship, everyone thought to be sinking. Many unpaid hours went by while the rest his team, including him, finished the game.

If it weren't for Tajiri being stubborn about his creation, we wouldn't have the Pokemon we know and love today. Though his team also deserves a big thank you for sticking with him through his long journey, and Nintendo as well for helping make it possible for everyone to share the joy of collecting "insects" Tajiri had.

Of course, if it weren't for Niantic, we wouldn't have Pokemon go. Though through a bit of hardship, not being very communicative and drastic changes to the game, we owe them a big thank you too.

I would like to Thank,

Satoshi Tajiri and his team, Nintendo, and Niantic for all of their hard work!







Wednesday, August 10, 2016

Will This Idea Fix the Lack of Attention in Rural Areas?

As the majority of the player base knows, Pokestops are sparse for those who live in more rural areas of the world. Unfortunately, the closest city near me that has a decent amount of stops is about 45-minute drive.  The most stops in a small town that are somewhat close to each other is 6, so keeping enough Pokeballs tends to be hard for those who don't get out a lot rather they just don't have the time, or they just don't want to battle the heat getting maybe 20 Pokeballs  within the 30-minute walk between the stops. 

There is a solution, though, it is more of something that could be added in the game rather than something that will be added. Not only will it help rural players, but it is another thing to feel nostalgic about while playing the most popular video game franchise. Some may have forgotten, but for one who rather enjoyed the concept I haven't let this feature in the games slip my mind, in fact, when the game first released this was the first feature I looked for. 

After capturing 30 Pokemon and talking to one of Professor Oak's aides found in a building on route 11, you will obtain an itemfinder. This feature allowed players to find hidden items within the game, most of the time being a various amount of berries and other health improving items, you also had a chance of getting somewhat rare items as well, such as a rare candy. 

How could something like this be added in Pokemon Go? Well, there are a few different ways. One way is while Pokestops are common for larger towns and highly populated areas, why not make it so the itemfinder, while able to be used in such places, more viable for rural areas. How it could work is the items will spawn so far away from Pokestops, allowing it to be more common for rural areas and less for higher populated areas. To balance things out a bit more, it would have a charge of its own which while walking will charge the itemfinder up. 

Once fully charged you would then be able to only gather so many items, making it more of a judgement on what items to pick up. How do you know where items are? Like the radius that pings for Pokemon and Pokestop range, there could be a 3rd ping that works for items that is a little larger than the red ring for Pokemon. When in range for an item, it will flash one of three colors. Whiteish blue for common, Orangish yellow for uncommon and a deep red for rares (like the ranges in the game and it will have team colors.) 

How the items could work in the game could be something in a sense like how eggs work. 2km are common, 5km are uncommon and 10km are rare, only for items it would work a bit different. Each color flash would have its own unique rarity chain. 

White Flashes: 
Common- Pokeballs, Potions, Revives
Uncommon- Greatballs, Super Potions (level 12), Razzberries, 1-2 Pokeballs, 1-2 Potions, 1-2 Revives
Rare- UltraBall, Hyper Potion (level 20), 1 Pokecoin, 1-2 Razzberries, 1-2 Greatballs, 2-3 Pokeballs, 2-3 Potions, 2-3 Revives

Orange Flashes:
Common- 2 Pokeballs, 2 Potions, 2 Revives, Greatball, Razzberry, Super Potion
Uncommon- 1-2 Greatballs, 1-2 Razzberries, Ultraball, Hyper Potion
Rare- 3-5 Pokeballs, 2-3 Greatballs, 2-3 Super Potions, 2-3 Revives, 2-3 Razzberries 1-2 Ultraballs, 2-3 Pokecoins, 1-2 Hyper Potions

Red Flashes:
Common- Ultraball, Hyper Potion, Revive, 2-3 Greatballs, 2-3 Razzberries, 5 Pokeballs, 
Uncommon-  1-2 Ultraballs, 3-5 Greatballs, 2-4 Razzberries, 4-9 Pokeballs, 4-9 Potions, 4-9 revives
Rare- 2-3 Ultraballs ,4-5 Pokecoins, 10 Pokeballs, 5 Greatballs, 10 Revives, 10 Potions, 5 Super Potions, 5 Razzberries, 2-3 Hyper Potions, Max Potion, Max revive

Green Flashes:
Ultra Rare- Egg Incubator, Lure, Lucky egg, Insense, 20 Pokeballs, 10 Greatballs, 5 Ultraballs, 10-15 Pokecoins

Keep in mind these are just quantities I came up with as an example of how things could work. What happens if people abuse the item finder? Well, there are a few things that can prevent that. First of all the items won't show up unless you charge the item finder; .5km will be enough for 1 item ping. I know it wont be hard to walk/drive a good 10-20km in a day, but one if you think about it that would only be enough for 40 items more depending on how long you are out, but not much. There would also be a charge cap that depends on your level. For every 5 levels is rewarded 10 more charges to your cap. 

Though that won't be the only thing limited by your level. With the chance for level 12 items being greater with the Orange light, the light could be unlocked once you hit level 12 and the same with the level 20 unlocked rewards and the red flash. The green however could be unlocked once the player hits level 25-30. Why? This wouls still allow Niantic to profit from the game as not only would the green light be super rare, but it will be limited to those who actually play the game, and with to continue even further. Not only that, but it would show that Niantic truly cares about the long term/ true trainers that wish to "catch 'em all".

How the itemfinding system will work for those who may not know, is you have a chance of only finding 1 type of item, so if you found and item you would only be able to obtain that item only, some with a chance of a greater quantity.