Showing posts with label Pokemon Catch. Show all posts
Showing posts with label Pokemon Catch. Show all posts

Monday, December 5, 2016

An Undiscovered Easter Egg



                      
I do not own any of these photos

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After choosing your starter Pokemon; Squirtle, Charmander, or Bulbasaur, from Professor Oak. You then proceed on into the wild where you encounter wild Pokemon. Route 1 is the first area in the game you will encounter Pokemon, which are just Pidgey and Rattatas in the original Red and Blue games.

From there you will find yourself in Viridian City, which will eventually get you to route 2. Route 2 is the home of Caterpie, Weedle, Pidgey, and Rattata until you get to Viridian's forest; you can add Metapod, Kakuna, and Pikachu to the list. These are the Pokemon that again, show up in the Red and Blue games.


After doing a short tutorial on how to catch Pokemon in Pewter City, and a quick exploration of the town, trying to get into the gym you forgot was owned by the 8th gym leader; route 3 is just east of the city.

Home to Pidgey, Spearow, and Jigglypuff, some may already see where I'm going with this. The only Pokemon we are missing so far would be Geodude, Zubat, and Clefairy.

After completing route 3; defeating all the trainers and making it to the other side so you can heal your Pokemon, you will find yourself standing with what appears to be, nowhere to go. Don't worry, though, that little black dot is to a cave, Mt. Moon.

Those missing few Pokemon can all be found here, plus Paras. I'm not sure why Niantic didn't include Paras in the same egg group, or maybe what I came across is just a mere coincidence, but I don't believe so. The odds of the developers making all these wild Pokemon in the Red and Blue games; found before and in Mt. Moon, being nothing more than luck just doesn't cut it for me.


  There is a reason I believe this to be an easter egg, only involving the Pokemon Red and Blue games. I did quite a bit of research. At first I suspected it might have been the first Pokemon Ash registered in his Pokedex. A few episodes in I noticed Ash registered a bug trainers Pinser in his Pokedex, so I went on to believe that maybe it was only wild Pokemon. 10 Pokemon into the theory, Ash Catches a Krabby, busting the theory and putting my semi-hard work to shame.

  I don't remember why I decided to research all the Pokemon that spawn in the games, Red, Blue, and Yellow, but I did. I started getting a little disappointed when I saw that Sandshrew could be caught in Mt. Moon. At the time I was just skimming the bulbapedia articles, only later to catch on that I found what I was looking for. Until Niantic confirms this, which I doubt they will see it, I'm still not 100% sure this was intended.  
If it wasn't for that one extra Pokemon, Paras. I would feel more comfortable about saying this is, in fact, an easter egg. Aside from Paras though, all the Pokemon caught up until this point are the same Pokemon we can hatch from 2km eggs. My biggest question about the 2km eggs was, why do we hatch, out of all the other Pokemon, Geodude from 2km eggs? I told myself I wouldn't stop until I found an answer and I did! The thing about Magikarp being hatching from 2km eggs is because of the amount of candies it takes to evolve.


Sunday, December 4, 2016

Why We Don't Battle Before Catching Pokemon


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We can thank Pokemon's mascot Pikachu for allowing us to catch Pokemon in Pokemon Go without the hassle of battling them first. I personally liked that part of encountering and catching Pokemon but it's kool... it's kool. This isn't a confirmed easter egg, though if Niantic included this scene from the anime into the game, it would be an easter egg. 

If you haven't watched the anime, then hold up before reading the rest of this post. It may contain spoilers. If you don't wish to watch the anime, and or spoilers don't matter to you, then go right ahead and continue reading.  
























This scene begins with Ash stumbling upon everyone's "favorite" Pokemon to catch, Pidgey. Ash demands Pikachu to attack, which instead of listening to his trainer, Pikachu decides to find itself a limb to climb on and lay down. Ash, being the stubborn trainer he is, decided he doesn't need Pikachu's help, he can just catch the famous Pokemon by simply throwing a Pokeball at it.



This can also be done in the games; not weakening a Pokemon before trying to catch it. Ash isn't the only stubborn master. It is more plausible that this feature was put in the game to speed gameplay up a bit. The main objective is to "catch'em all". But... it's more fun to believe this was an easter egg intended to be found. Niantic confirmed a while ago, there were still several unfound easter eggs within the coding. I'm unsure of how to find out for sure, we all know Niantic won't respond, but I may have found other easter eggs in the game, so I will be covering what I have found over the next few days.




One thing that would have been nice for Niantic to do; like in the first episode of the anime, Ask doesn't catch Pidgey and it ends up fleeing. Did Ash lose his Pokeball? No! But It's okay that's not a very important feature. Who knows maybe you don't lose a Pokeball after a Pidgey flees, I sure haven't been paying attention to that. 

Saturday, December 3, 2016

The Christmas Event With Johto Pokemon?


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As many already know, yet another event is getting ready to hit in a few weeks. It's undetermined how long this event will last, or if it will last up until New Years. There are several theories about what's to come, and here is my predicament, basing these opinions off recent game updates, and the trailer of Pokemon Go. 

First, we will go ahead and start off with Mewtwo. He was seen in the trailer before Pokemon Go was even released, the event lead people to fight him. It is uncertain if you will be able to fight him more than one, assuming that defeating him is how you catch him. With Ditto being released for Thanksgiving; the developers thanking its supporters, Other Pokemon will be released during events. Niantic has mentioned a while ago, the legendaries will be event Pokemon. Mewtwo seems to me like a good finish and an excellent start to the new year.


While we are talking about legendaries, let's go ahead and get the birds out of the way too. Theories have mentioned you may need to collect feathers to get these famous birds, but I'm not here to say how to get them without there being a whole lot over that topic. I'm here to say they will more than likely be a part of the Christmas event, just before Mewtwo's release. I don't see a reason behind them holding on to these event Pokemon after the new year starts. There aren't many reasons for events until a few months after 2017. 

Pokemon we can look forward to seeing more are ice type Pokemon, along with a slightly increased spawn for water types and any Pokemon Niantic seems fit for the holiday. The ice Pokemon in generation 1 are. Cloyster, Dewgong, Lapras, and Jynx. The only water types really worth mentioning, in my opinion as I still need them, would be Magikarps and, though it's not water it is a water spawn Dratini.

There is a largely known rumor that generation 2 will be coming out here in a few days. If this leads to be true, then we can expect the event bonuses to apply to those Pokemon as well. When I covered the Johto Pokemon I explained why I believe this rumor to likely be more true than it is false, I've just played a handful of games and know a bit of how developers work. Now onto the other theorized bonuses.  
I don't know who didn't like the buddy reduced walking distance. Niantic liked the outcome (financial reasons) of their Halloween event, they decided to expand on it, mostly because Christmas, and if I am correct there are other major holidays around that same time for different religions and cultures, are largely celebrated so we can expect a larger event on larger holidays. One of the reasons the Thanksgiving event wasn't too spectacular. Anyways, Niantic may even use the same reduced 
distance on eggs as well! 


I'm sure most already have been, but SAVE any and all Pokemon you catch. If you don't have enough room then get rid of Pokemon you already have evolved forms for and reserve space for those you still need. If you already have the Pokedex complete... good for you, you can collect candies for the Pokemon you use to battle a lot. The reason behind this is because more than likely transferring Pokemon will also give 2 candies instead of 1.


My posts will probably be a bit scattered and can sometimes be really descriptive while others, not so much. This is because I am currently working on typing out my second book "The Guiding Stars" it's not the best, but I'm trying harder on this book and taking my time with it. I have also hit my downfall for major/manic depression, which unfortunately affects my writing. 

These are the bonuses we can possibly see during the event though
  • Legendary Pokemon release: Mewtwo, Moltras, Zapdos, and Articuno
  • Reduced distance to walk buddy and eggs
  • Double candy for catching, hatching, and transferring
  • Double experience
  • Double stardust
  • Increased Items from stops

Friday, December 2, 2016

The Problem with Catching A Ditto

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Ditto, the Pokemon the had more theories of how the critter would be introduced into the game. Maybe it was already in the game? Maybe it will be a regional Pokemon? The beginning of Thanksgiving update proved us all wrong. The Pokemon community was in an uproar, everyone thought pictures were fake, or that they had caught the very first ditto; I believed that myself too, there wasn't anything about people catching Dittos when I did, which was on its release date.


It all began when my mom was trying to catch a Rattata for her "Youngster" achievement. She was outside with my brother at the time, showing him all the Christmas lights; he was on break from college. Not paying attention to her phone until they return inside, she noticed that it was a Ditto, nor a Rattata.

Ditto
Pidge

A few days go where we don't catch any around our house, though we wasted several Pokeballs in the process. In the photos above, you will see a Ditto and Pidgey. I bet you can't tell which is which, without looking at the caption. 

In the Pokemon Snap game, to get a Ditto we have to "disturb" a Bulbasaur before it will finally transform back into its original form. In the anime, it's first seen not able to fully copy Pokemon, and in the other Nintendo games, it's just itself, meaning that in all the other Pokemon games, Ditto can clearly be seen as Ditto, or abused into showing it's true form before any Pokeballs are "wasted". 




A simple tap frenzy on the confirmed Ditto disguises would be something interest to add, that way People don't have to participate in Niantic's money thirst scheme, buying Pokeballs because stops no longer drop many, and now trying to catch a Pokemon that might not actually be there.

Sunday, August 28, 2016

Get Accuracy Bonus Throws Everytime

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In one of my latest posts, I covered how to get the accuracy "Nice" throw every time. Though many disbelieved I wouldn't cover how to get great and excellent throws, and just leave it at the "Nice" Bonus. Well, the truth is, I still need to collect data for the other bonuses and wasn't expecting to come across them both as fast as I did. I had an idea on how to get a Great throw often, but why settle for that when I can say I figured out how to get Excellent throws often. Getting an excellent throw is still hard to do, even after knowing how it's done. 

Many believe it all matters on how big the catch circle is, though that stands true, that isn't everything needed in order to get a bonus throw. The key to getting a bonus every time relies on not only the circle but also rather or not the ball lands in the catch circle, which is why it is so hard to get excellent throws unless you have mastered this technique. I'm still unsure rather the button of the ball needs to be facing the Pokemon, the main reason why is it doesn't seem to matter when I try for a "Nice" throw, but great and excellent it seems to matter, or I could just be barely missing the hit box for the accuracies. 

In the pictures below shows about where the catch circles need to be. Nice seems to be the most accurate screenshot of them all, but it's hard to time the delay just right. For both great and excellent, the circles need to be a tad bit smaller (or so I believe.) After you get the hang of accurate throws, you can then master the curve ball for the slightly increased catch rate alongside the accurate boost. Not to mention the extra experience given could boost the rate you level. 

The "L" throw people keep talking about (where you drag your Pokeball to either side of the screen.) seems to make it easier to throw curve balls, and maybe that's why it was implemented in the game. Hope these tips are as helpful for you as they are me, my family, and friends. 
Nice
Great
Excellent

Thursday, August 18, 2016

How to Get a "Nice" Throw Every time!

I'm unsure if this is a glitch or if it's programmed into the game, either way, I got Nice throws left and right. Until I figured out why now I get the accuracy bonus almost every time I go to catch a Pokemon. The times I don't however, are because the circle that grows and shrinks isn't the right size. Yes, that's right, the key to getting a nice throw all depends on the size of the ring indicating the difficulty of the catch rate. Not only that but did you know that the smaller the circle the better chance you have of catching a Pokemon? 

Unfortunately, in this case, you want the circle to be the largest it can get. I have noticed that if it's just below the white catch frame circle then you still have a fairly high chance of getting the "Nice" throw, but not every time, like when the circle is on the catch frames shown in the picture above. I know it doesn't show that I got a nice throw, but try to get that screenshot was hard enough, trying to make sure everything was set. 

Either way, this may take a bit of practice, kind of like getting the curveball down (I still haven't mastered the curveball). If you are able to time things right when you throw curveballs, then this little trick will help you get not only a 10 extra experience for each catch but 20 extra points. It may not be much, but after level 20 any little experience is well worth it. Let me know if you are able to get nice throws left and right after reading this... friends are amused with me able to do this. Don't forget that curveballs increase the catch rate and so do accuracy throws, being guaranteed a nice throw should surely help in harder catches.       


Tuesday, August 16, 2016

Preparing for Second Generation

As many of you may not already know, there will be a new list of Pokemon entering Pokemon Go sometime in December. Most of them will be completely new, while others have are new evolutions to existing Pokemon, Some are first stage evolutions, other are final stage. Here is a list and a theory based on current amount of candies it will take to get some of the new Pokemon right when they are first released!
I do not own any of these photos



Pichu - Unevolved form of Pikachu, 25 candies to get Pikachu and 100 Candies to get Raichu

Crobat - Final stage of Golbat, 25 candies to get Golbat, 100 candies for Crobat

Cleffa- Unevolved form of Clefairy, 25 candies to get Clefairy, 100 Candies to get Clefable

Igglybuff - Unevolved form of Jigglypuff, 25 candies to get Jigglypuff, 100 candies to get Wigglytuff

Steelix - Evolved form of Onix, 50 candies to get Steelix

Politoed - 2nd choice final evolution, 100 candies just like Polywrath

Slowking - Final Evolution of Slowpoke, 25 candies for Slowbro, 100 candies for Slowking

Bellossom - 2nd choice final evolution, 100 candies just like Vileplume

Tyrogue- Unevolved form of Hitmonlee and Hitmonchan, will work like Eevee, 25 candies have a
chance to get Hitmonlee, Hitmonchan, or Hitmontop
Hitmontop- Evolved form of Tyrogue, 25 candies with a chance to get out of the three

Magby - Unevolved form of Magmar, 50 candies
Shoochum - Unevolved form of Jynx, 50 candies

Elekid - Unevolved form of Electrobuzz, 50 candies

Espeon, Umbreon - two more evolutions to Eevee, 25 candies as a chance to get (plausible easter egg, higher chance to get Espeon in the morning and Umbreon at night)

Kingdra - Final Stage of Horsea, 25 candies to get Seadra, 100 candies for Kingdra

Porygon 2 - Evolved form of Porygon, 50 candies

Blissey, Evolved form of Chaney, 50 candies

Scizor - Evolved form of Scyther, 50 candies


Please keep in mind this is all speculation, the amount of candies it can take to evolve these Pokemon may be different, though chances are most of these will be correct due to the system now. Most Pokemon with 3 evolutions will take a total of 125 candies, 25 for the second evolution, 100 for the third. Most Pokemon with 2 evolutions take 50 candies to evolve.

Wednesday, August 10, 2016

Will This Idea Fix the Lack of Attention in Rural Areas?

As the majority of the player base knows, Pokestops are sparse for those who live in more rural areas of the world. Unfortunately, the closest city near me that has a decent amount of stops is about 45-minute drive.  The most stops in a small town that are somewhat close to each other is 6, so keeping enough Pokeballs tends to be hard for those who don't get out a lot rather they just don't have the time, or they just don't want to battle the heat getting maybe 20 Pokeballs  within the 30-minute walk between the stops. 

There is a solution, though, it is more of something that could be added in the game rather than something that will be added. Not only will it help rural players, but it is another thing to feel nostalgic about while playing the most popular video game franchise. Some may have forgotten, but for one who rather enjoyed the concept I haven't let this feature in the games slip my mind, in fact, when the game first released this was the first feature I looked for. 

After capturing 30 Pokemon and talking to one of Professor Oak's aides found in a building on route 11, you will obtain an itemfinder. This feature allowed players to find hidden items within the game, most of the time being a various amount of berries and other health improving items, you also had a chance of getting somewhat rare items as well, such as a rare candy. 

How could something like this be added in Pokemon Go? Well, there are a few different ways. One way is while Pokestops are common for larger towns and highly populated areas, why not make it so the itemfinder, while able to be used in such places, more viable for rural areas. How it could work is the items will spawn so far away from Pokestops, allowing it to be more common for rural areas and less for higher populated areas. To balance things out a bit more, it would have a charge of its own which while walking will charge the itemfinder up. 

Once fully charged you would then be able to only gather so many items, making it more of a judgement on what items to pick up. How do you know where items are? Like the radius that pings for Pokemon and Pokestop range, there could be a 3rd ping that works for items that is a little larger than the red ring for Pokemon. When in range for an item, it will flash one of three colors. Whiteish blue for common, Orangish yellow for uncommon and a deep red for rares (like the ranges in the game and it will have team colors.) 

How the items could work in the game could be something in a sense like how eggs work. 2km are common, 5km are uncommon and 10km are rare, only for items it would work a bit different. Each color flash would have its own unique rarity chain. 

White Flashes: 
Common- Pokeballs, Potions, Revives
Uncommon- Greatballs, Super Potions (level 12), Razzberries, 1-2 Pokeballs, 1-2 Potions, 1-2 Revives
Rare- UltraBall, Hyper Potion (level 20), 1 Pokecoin, 1-2 Razzberries, 1-2 Greatballs, 2-3 Pokeballs, 2-3 Potions, 2-3 Revives

Orange Flashes:
Common- 2 Pokeballs, 2 Potions, 2 Revives, Greatball, Razzberry, Super Potion
Uncommon- 1-2 Greatballs, 1-2 Razzberries, Ultraball, Hyper Potion
Rare- 3-5 Pokeballs, 2-3 Greatballs, 2-3 Super Potions, 2-3 Revives, 2-3 Razzberries 1-2 Ultraballs, 2-3 Pokecoins, 1-2 Hyper Potions

Red Flashes:
Common- Ultraball, Hyper Potion, Revive, 2-3 Greatballs, 2-3 Razzberries, 5 Pokeballs, 
Uncommon-  1-2 Ultraballs, 3-5 Greatballs, 2-4 Razzberries, 4-9 Pokeballs, 4-9 Potions, 4-9 revives
Rare- 2-3 Ultraballs ,4-5 Pokecoins, 10 Pokeballs, 5 Greatballs, 10 Revives, 10 Potions, 5 Super Potions, 5 Razzberries, 2-3 Hyper Potions, Max Potion, Max revive

Green Flashes:
Ultra Rare- Egg Incubator, Lure, Lucky egg, Insense, 20 Pokeballs, 10 Greatballs, 5 Ultraballs, 10-15 Pokecoins

Keep in mind these are just quantities I came up with as an example of how things could work. What happens if people abuse the item finder? Well, there are a few things that can prevent that. First of all the items won't show up unless you charge the item finder; .5km will be enough for 1 item ping. I know it wont be hard to walk/drive a good 10-20km in a day, but one if you think about it that would only be enough for 40 items more depending on how long you are out, but not much. There would also be a charge cap that depends on your level. For every 5 levels is rewarded 10 more charges to your cap. 

Though that won't be the only thing limited by your level. With the chance for level 12 items being greater with the Orange light, the light could be unlocked once you hit level 12 and the same with the level 20 unlocked rewards and the red flash. The green however could be unlocked once the player hits level 25-30. Why? This wouls still allow Niantic to profit from the game as not only would the green light be super rare, but it will be limited to those who actually play the game, and with to continue even further. Not only that, but it would show that Niantic truly cares about the long term/ true trainers that wish to "catch 'em all".

How the itemfinding system will work for those who may not know, is you have a chance of only finding 1 type of item, so if you found and item you would only be able to obtain that item only, some with a chance of a greater quantity. 



Pokemon Hotspot: River Greenway Bluffton Indiana

Walking the River Greenway in Bluffton Indiana with my mom, brother, and a friend, This is what we came across. I live in a more rural area than most people so to most this probably isn't a whole lot, but to me, this was like winning the lottery. If you live around the area then this spot is differentially worth checking out. There aren't any Pokestops (yet) so I would come with a good 100 Pokeballs per hour you plan on walking... yes I went through over 100 Pokeballs within an hour. 

I started from the beginning of the trail, which you can get to by turning east on the first road past Hardees, I walked for about 30 minutes and turned back around after reaching a red bridge. Walking that distance helped me hatch 5 2k eggs and 3 5k eggs within the hour. I also put 2 incenses up which I was lucky enough to get a Dratini off of.