Showing posts with label Pokemon Go Levels. Show all posts
Showing posts with label Pokemon Go Levels. Show all posts

Wednesday, August 10, 2016

Will This Idea Fix the Lack of Attention in Rural Areas?

As the majority of the player base knows, Pokestops are sparse for those who live in more rural areas of the world. Unfortunately, the closest city near me that has a decent amount of stops is about 45-minute drive.  The most stops in a small town that are somewhat close to each other is 6, so keeping enough Pokeballs tends to be hard for those who don't get out a lot rather they just don't have the time, or they just don't want to battle the heat getting maybe 20 Pokeballs  within the 30-minute walk between the stops. 

There is a solution, though, it is more of something that could be added in the game rather than something that will be added. Not only will it help rural players, but it is another thing to feel nostalgic about while playing the most popular video game franchise. Some may have forgotten, but for one who rather enjoyed the concept I haven't let this feature in the games slip my mind, in fact, when the game first released this was the first feature I looked for. 

After capturing 30 Pokemon and talking to one of Professor Oak's aides found in a building on route 11, you will obtain an itemfinder. This feature allowed players to find hidden items within the game, most of the time being a various amount of berries and other health improving items, you also had a chance of getting somewhat rare items as well, such as a rare candy. 

How could something like this be added in Pokemon Go? Well, there are a few different ways. One way is while Pokestops are common for larger towns and highly populated areas, why not make it so the itemfinder, while able to be used in such places, more viable for rural areas. How it could work is the items will spawn so far away from Pokestops, allowing it to be more common for rural areas and less for higher populated areas. To balance things out a bit more, it would have a charge of its own which while walking will charge the itemfinder up. 

Once fully charged you would then be able to only gather so many items, making it more of a judgement on what items to pick up. How do you know where items are? Like the radius that pings for Pokemon and Pokestop range, there could be a 3rd ping that works for items that is a little larger than the red ring for Pokemon. When in range for an item, it will flash one of three colors. Whiteish blue for common, Orangish yellow for uncommon and a deep red for rares (like the ranges in the game and it will have team colors.) 

How the items could work in the game could be something in a sense like how eggs work. 2km are common, 5km are uncommon and 10km are rare, only for items it would work a bit different. Each color flash would have its own unique rarity chain. 

White Flashes: 
Common- Pokeballs, Potions, Revives
Uncommon- Greatballs, Super Potions (level 12), Razzberries, 1-2 Pokeballs, 1-2 Potions, 1-2 Revives
Rare- UltraBall, Hyper Potion (level 20), 1 Pokecoin, 1-2 Razzberries, 1-2 Greatballs, 2-3 Pokeballs, 2-3 Potions, 2-3 Revives

Orange Flashes:
Common- 2 Pokeballs, 2 Potions, 2 Revives, Greatball, Razzberry, Super Potion
Uncommon- 1-2 Greatballs, 1-2 Razzberries, Ultraball, Hyper Potion
Rare- 3-5 Pokeballs, 2-3 Greatballs, 2-3 Super Potions, 2-3 Revives, 2-3 Razzberries 1-2 Ultraballs, 2-3 Pokecoins, 1-2 Hyper Potions

Red Flashes:
Common- Ultraball, Hyper Potion, Revive, 2-3 Greatballs, 2-3 Razzberries, 5 Pokeballs, 
Uncommon-  1-2 Ultraballs, 3-5 Greatballs, 2-4 Razzberries, 4-9 Pokeballs, 4-9 Potions, 4-9 revives
Rare- 2-3 Ultraballs ,4-5 Pokecoins, 10 Pokeballs, 5 Greatballs, 10 Revives, 10 Potions, 5 Super Potions, 5 Razzberries, 2-3 Hyper Potions, Max Potion, Max revive

Green Flashes:
Ultra Rare- Egg Incubator, Lure, Lucky egg, Insense, 20 Pokeballs, 10 Greatballs, 5 Ultraballs, 10-15 Pokecoins

Keep in mind these are just quantities I came up with as an example of how things could work. What happens if people abuse the item finder? Well, there are a few things that can prevent that. First of all the items won't show up unless you charge the item finder; .5km will be enough for 1 item ping. I know it wont be hard to walk/drive a good 10-20km in a day, but one if you think about it that would only be enough for 40 items more depending on how long you are out, but not much. There would also be a charge cap that depends on your level. For every 5 levels is rewarded 10 more charges to your cap. 

Though that won't be the only thing limited by your level. With the chance for level 12 items being greater with the Orange light, the light could be unlocked once you hit level 12 and the same with the level 20 unlocked rewards and the red flash. The green however could be unlocked once the player hits level 25-30. Why? This wouls still allow Niantic to profit from the game as not only would the green light be super rare, but it will be limited to those who actually play the game, and with to continue even further. Not only that, but it would show that Niantic truly cares about the long term/ true trainers that wish to "catch 'em all".

How the itemfinding system will work for those who may not know, is you have a chance of only finding 1 type of item, so if you found and item you would only be able to obtain that item only, some with a chance of a greater quantity. 



Sunday, July 24, 2016

Maximizing Leveling




There are a few different methods when it comes to leveling up fast (power leveling), and what level you should start using the Lucky egg. Some people say you should start with the lucky egg, some say you should only use it when you have enough Candies to get you to level 20, others say to just use it when you get it. Well if this helps you any, the only one of those I disapprove, is using whenever you get one. You get a lucky egg for hitting level 9 and one for hitting level 10. You can use one to get to level 15 and the other to get to level 20. But what if the evolving method isn't enough?


What you get experience from:
  • Gyms, depends on how many Pokemon you defeat 
  • Pokestops, 50
  • New Pokemon entries, 600
  • Evolving, 500
  • Curveballs, 10
  • Accuracy, nice 10, great 50, excellent 100 
  • Eggs, 100 per kilometer 
  • Wild Pokemon, 100
I'm not good with getting accurate throws so I'm not sure of any tips on how to get them every time, though throwing a curve ball isn't a bad option for that 10 extra experience. To toss a curve ball, just pick up the ball and spin your finger. It will take some time to master, but it's not that bad once you get the hang of it.

Entering new Pokemon in the Pokedex is what makes starting with a lucky egg so good. Every Pokemon is new at that point, but I would walk or look for Pokemon in a known hotspot that has several different Pokemon. You get 600 experience from new Pokemon, but with a lucky egg, it's 1200 experience. Levels from 1-10 don't take a whole lot of experience, but in reality, I only see someone getting to level 5 with purely catching new Pokemon, this is where stops come in. Yes, Pokestop only grant 50 experience however when there are a lot together the experience adds up fast. Depending on how lucky you are with your nearby stops, I can see people easily hitting level 10 starting off with a lucky egg. 

Saving enough candies to hit level 20 however, in my opinion, is the best option. It saves you on a dollar and the first 10 levels are easy enough as they are. I've seen and done it myself, people use incenses and lures when using the lucky egg evolving method, but I don't recommend doing that. Encountering a Pokemon only wastes the duration of the lucky egg because you only get 200 experience for capturing Pokemon. Instead, locate yourself to a place that enough stops close enough the will refresh in time to start your route over again. They may only give 100 experience with a lucky egg on, but that only take a few seconds to encounter. While you are walking to the next stop, go ahead and start evolving away. In no time you should be getting levels left and right, depending on what level you already are of course.







Saturday, July 23, 2016

Why You Should Save Candies

 The reason you should be saving candies, and even catching every Pokemon you come across, is not only because it's a good source of experience when you evolve, but because you will also find better CP Pokemon the higher level you get. If you went around catching everything or mostly everything, you will hit level 20 before you know it without having to evolve any Pokemon. People who live in rural areas may have a harder time (like myself) because Pokemon don't spawn as much and there is next to nothing for Pokestops.

The best Pokemon to be catch unfortunately, are Pidgey's, Weedles, and Rattatas. Not only are they common but they use little to no candies to evolve. If you can get your hands on a Caterpie catch those too. Pidgey's, Weedle, and Caterpie all take 12 candies to evolve, making the more viable than most other Pokemon when using the lucky egg and evolving method. Rattatas and Eevees both take 25 candies to evolve, and still are easy to stock up on the candies for the lucky egg. 

The level I would start using lucky eggs and candies at would be level 15. This is because though it isn't hard to hit level 20 it still is more time consuming than the first 15. If you are wanting a strong Pokemon over levels then you should wait until level 20 in hopes of finding a much higher CP.

When you use the candies to evolve it is also better to keep the candies of Pokemon you can evolve into something new for your Pokedex, but only evolve the Pokemon into the 2nd evolution. It is a waste to get the 3rd unless you are trying to fill out the Pokedex. You should try and save as many new 2nd evolutions as possible, this is because when you use a lucky egg to evolve everything. New Pokedex entries give 500 experience and so does evolving. Use a lucky egg those both become 1000 experience and 2000 when adding them together. 


Once you get a good amount of candies pop a lucky egg and begin evolving. I'm not sure how many Pokemon you can evolve in the duration of the egg, but more than likely you won't have enough time to use all the candies. Before you use the lucky egg though I advise holding onto several of the Pokemon you plan to evolve. 

It won't take long to get 100+ candies. You get a total of 4 candies per Pokemon, 3 for catching it 1 for transferring it. The process may seem slow at first but once you get use to it, it will be hard to believe how many candies you have.    

Thursday, July 21, 2016

Level Cap Level Rewards and Experiece

 Experience Needed:
  1. 1000 
  2. 2000 
  3. 3000 
  4. 4000
  5. 5000
  6. 6000
  7. 7000
  8. 8000
  9. 9000
  10. 10,000
  11. 10,000
  12. 10,000
  13. 10,000
  14. 15,000
  15. 20,000
  16. 20,000
  17. 20,000
  18. 25,000
  19. 25,000
  20. 25,000
  21. 50,000
  22. 75,000
  23. 100,000
  24. 125,000
  25. 150,000
  26. 190,000
The total amount of Experience needed to get from level 1 to level 26 is 900,000. I have heard of people gaining 100,000 experience per hour, more than likely with lucky eggs. With that being said if you take the time to grind the levels out, you can easily hit level 26 within 9 hours.  

You can pick your team; Instinct, Valor, or Mistic at level 5 which is the level you unlock Gyms Potions and Revives. Potions heal the any Pokemon for 20 hitpoints and revives will heal a fainted Pokemon for half their hitpoints. At level 8 you unlock Razz Berries which are used to increase the capture rate of Pokemon and hold an importance when you are a higher level. Super Potions which heal any Pokemon for 50 hitpoints are unlocked at level 10. Great balls slightly increase the catch rate of any Pokemon can be obtained at level 12. Hyper potions heal 200 hitpoints of any Pokemon, which most Pokemon will have below 200 Hitpoints until you get higher CP Pokemon. Ultra ball increase the capture rate even more than the great ball and can be found at level 20. Max potions heal all the hitpoints of any Pokemon and can get gotten at level 25. Max revives fully revive any fainted Pokemon and this item is rewarded to you for hitting level 30.

The level cap is said to be level 40 but rewards up to level 30 is all the information I can find. I have heard that it takes a total of 20,000,000 Experience to get from level 1 to level 40. From 30-31 I believe was 500,000 ot 1,000,000 experience so a huge jump between the levels meaning it will take a while to get to the level cap. At 100,000 experience per hour it will take 200 hours to get the experience needed to hit level 40, which will obviously take a few months. 

Insense Level Rewards:
5 x1
7 x1
10 x1
15 x1
20 x2
25 x1
30 x3

Egg Incubator Level Rewards:
6 x1
10 x1
15 x1
20 x2
25 x1 
30 x3

Lure Module Level Rewards:
8 x1 
10 x1 
15 x1
20 x2
25 x1
30 x3

Lucky Egg Level Rewards:
9 x1
10 x1
15 x1
20 x2
25 x1
30 x3

Level Rewards:


  1. 15 Poke Balls
  2. 15 Poke Balls
  3. 15 Poke Balls
  4. 1 Incense, 10 Potions, 10 Revives
  5. 15 Poke Balls, 10 Potions, 10 Revives, 1 Egg Incubator
  6. 1 Incense, 10 Potions, 10 Revives, 15 Pokeballs
  7. 10 Potions, 15 Poke Balls, 5 Revives, 10 Razz Berries, 1 Lure Module
  8. 15 Poke Balls, 10 Super Potions, 3 Razz Barries, 5 Revives, 1 Lucky Egg
  9. 15 Poke Balls, 10 Super Potions, 10 Razz Barries, 10 Revives, 1 Lucky Egg, 1 Incense, 1 Lure Module, 1 Egg Incubator
  10. 10 Super Potions, 15 Poke Balls, 3 Revives, 3 Razz Berries
  11. 20 Great Balls, 3 Revives, 10 Super Potions, 3 Razz Berries
  12. 15 Great Balls, 10 Super Potions, 3 Revives, 3 Razz Berries
  13. 15 Great Balls, 3 Revives, 10 Super Potinos, 3 Razz Berries
  14. 15 Great Balls, 20 Hyper Potions, 10 Razz Berries, 1 Incense, 1 Egg Incubator, 1 Lure Module, 1 Lucky Egg
  15. 10 Hyper Potions, 10 Great Balls, 5 Revives, 5 Razz Berries
  16. 10 Hyper Potions, 10 Great Balls, 5 Revives, 5 Razz Berries
  17. 10 Hyper Potions, 10 Great Balls, 5 Revives, 5 Razz Berries
  18. 10 Hyper Potions, 15 Great Balls, 5 Revives, 5 Razz Berries
  19. 20 Ultra Balls, 20 Hyper Potions, 20 Revives, 2 Incense, 20 Razz Berries, 2 Lure Module, 2 Egg Incubator, 2 Lucky Eggs
  20. 10 Ultra Balls, 10 Hyper Potions, 10 Razz Berries, 10 Revives
  21. 10 Ultra Balls, 10 Hyper Potions, 10 Razz Berries, 10 Revives
  22. 10 Ultra Balls, 10 Hyper Potions, 10 Razz Berries, 10 Revives
  23. 15 Ultra Balls, 10 Hyper Potions, 10 Razz Berries, 10 Revives
  24. 25 Ultra Balls, 20 Max Potions, 15 Revives, 15 Razz Barries, 1 Incense, 1 Lucky Egg, 1 Egg Incubator, 1 Lure Module
  25. 10 Ultra Balls, 15 Max Potions, 10 Revives, 15 Razz Berries
  26. 10 Ultra Balls, 15 Max Potions, 10 Revives, 15 Razz Berries
  27. 10 Ultra Balls, 15 Max Potions, 10 Revives, 15 Razz Berries
  28. 10 Ultra Balls, 15 Max Potions, 10 Revives, 15 Razz Berries
  29. 30 Ultra Balls, 20 Max Potions, 20 Max Revives, 20 Razz Berries, 3 Incenses, 3 Lucky Eggs, 3 Egg Incubators, 3 Lure Modules