Showing posts with label Pokemon Potions. Show all posts
Showing posts with label Pokemon Potions. Show all posts

Thursday, July 21, 2016

Level Cap Level Rewards and Experiece

 Experience Needed:
  1. 1000 
  2. 2000 
  3. 3000 
  4. 4000
  5. 5000
  6. 6000
  7. 7000
  8. 8000
  9. 9000
  10. 10,000
  11. 10,000
  12. 10,000
  13. 10,000
  14. 15,000
  15. 20,000
  16. 20,000
  17. 20,000
  18. 25,000
  19. 25,000
  20. 25,000
  21. 50,000
  22. 75,000
  23. 100,000
  24. 125,000
  25. 150,000
  26. 190,000
The total amount of Experience needed to get from level 1 to level 26 is 900,000. I have heard of people gaining 100,000 experience per hour, more than likely with lucky eggs. With that being said if you take the time to grind the levels out, you can easily hit level 26 within 9 hours.  

You can pick your team; Instinct, Valor, or Mistic at level 5 which is the level you unlock Gyms Potions and Revives. Potions heal the any Pokemon for 20 hitpoints and revives will heal a fainted Pokemon for half their hitpoints. At level 8 you unlock Razz Berries which are used to increase the capture rate of Pokemon and hold an importance when you are a higher level. Super Potions which heal any Pokemon for 50 hitpoints are unlocked at level 10. Great balls slightly increase the catch rate of any Pokemon can be obtained at level 12. Hyper potions heal 200 hitpoints of any Pokemon, which most Pokemon will have below 200 Hitpoints until you get higher CP Pokemon. Ultra ball increase the capture rate even more than the great ball and can be found at level 20. Max potions heal all the hitpoints of any Pokemon and can get gotten at level 25. Max revives fully revive any fainted Pokemon and this item is rewarded to you for hitting level 30.

The level cap is said to be level 40 but rewards up to level 30 is all the information I can find. I have heard that it takes a total of 20,000,000 Experience to get from level 1 to level 40. From 30-31 I believe was 500,000 ot 1,000,000 experience so a huge jump between the levels meaning it will take a while to get to the level cap. At 100,000 experience per hour it will take 200 hours to get the experience needed to hit level 40, which will obviously take a few months. 

Insense Level Rewards:
5 x1
7 x1
10 x1
15 x1
20 x2
25 x1
30 x3

Egg Incubator Level Rewards:
6 x1
10 x1
15 x1
20 x2
25 x1 
30 x3

Lure Module Level Rewards:
8 x1 
10 x1 
15 x1
20 x2
25 x1
30 x3

Lucky Egg Level Rewards:
9 x1
10 x1
15 x1
20 x2
25 x1
30 x3

Level Rewards:


  1. 15 Poke Balls
  2. 15 Poke Balls
  3. 15 Poke Balls
  4. 1 Incense, 10 Potions, 10 Revives
  5. 15 Poke Balls, 10 Potions, 10 Revives, 1 Egg Incubator
  6. 1 Incense, 10 Potions, 10 Revives, 15 Pokeballs
  7. 10 Potions, 15 Poke Balls, 5 Revives, 10 Razz Berries, 1 Lure Module
  8. 15 Poke Balls, 10 Super Potions, 3 Razz Barries, 5 Revives, 1 Lucky Egg
  9. 15 Poke Balls, 10 Super Potions, 10 Razz Barries, 10 Revives, 1 Lucky Egg, 1 Incense, 1 Lure Module, 1 Egg Incubator
  10. 10 Super Potions, 15 Poke Balls, 3 Revives, 3 Razz Berries
  11. 20 Great Balls, 3 Revives, 10 Super Potions, 3 Razz Berries
  12. 15 Great Balls, 10 Super Potions, 3 Revives, 3 Razz Berries
  13. 15 Great Balls, 3 Revives, 10 Super Potinos, 3 Razz Berries
  14. 15 Great Balls, 20 Hyper Potions, 10 Razz Berries, 1 Incense, 1 Egg Incubator, 1 Lure Module, 1 Lucky Egg
  15. 10 Hyper Potions, 10 Great Balls, 5 Revives, 5 Razz Berries
  16. 10 Hyper Potions, 10 Great Balls, 5 Revives, 5 Razz Berries
  17. 10 Hyper Potions, 10 Great Balls, 5 Revives, 5 Razz Berries
  18. 10 Hyper Potions, 15 Great Balls, 5 Revives, 5 Razz Berries
  19. 20 Ultra Balls, 20 Hyper Potions, 20 Revives, 2 Incense, 20 Razz Berries, 2 Lure Module, 2 Egg Incubator, 2 Lucky Eggs
  20. 10 Ultra Balls, 10 Hyper Potions, 10 Razz Berries, 10 Revives
  21. 10 Ultra Balls, 10 Hyper Potions, 10 Razz Berries, 10 Revives
  22. 10 Ultra Balls, 10 Hyper Potions, 10 Razz Berries, 10 Revives
  23. 15 Ultra Balls, 10 Hyper Potions, 10 Razz Berries, 10 Revives
  24. 25 Ultra Balls, 20 Max Potions, 15 Revives, 15 Razz Barries, 1 Incense, 1 Lucky Egg, 1 Egg Incubator, 1 Lure Module
  25. 10 Ultra Balls, 15 Max Potions, 10 Revives, 15 Razz Berries
  26. 10 Ultra Balls, 15 Max Potions, 10 Revives, 15 Razz Berries
  27. 10 Ultra Balls, 15 Max Potions, 10 Revives, 15 Razz Berries
  28. 10 Ultra Balls, 15 Max Potions, 10 Revives, 15 Razz Berries
  29. 30 Ultra Balls, 20 Max Potions, 20 Max Revives, 20 Razz Berries, 3 Incenses, 3 Lucky Eggs, 3 Egg Incubators, 3 Lure Modules

Tuesday, July 19, 2016

Increased Rare Spawn in Large Groups

Rumor has it, when playing Pokemon Go in a large group, rarer Pokemon spawn a bit more frequent. Skepticism between players grew, but I believe I can confirm this theory. I have sat at these 2 Pokestops several times for a few hours each time. The normal amount of rares I came across with lures is maybe 2 or 3. Well there was a group of maybe 20-25 people setting there just the other night. Everything but the Onix and Pikachu I caught while I was there; about 2 hours.      


Sunday, July 17, 2016

Battling Gyms Like a Champ

Scrolling through the reddit feed a few days ago, I came across a post titled "How to easily take down any gym". I have yet to get good at dodging, but perhaps this tip will be helpful to most others. Basically, the author of this post carefully watched his opponents attacks and came up with a theory to win battles without losing any hit points, in a numbered list from 1-9. 


Keep in mind I didn't create this theory, someone else by the pseudonym Zmedi off reddit did, I highlt recommend that you check the link above out for a more detailed article.  

  1. The first time an opponent appears, it attacks twice. So dodge twice first: flash dodge flash dodge, then attack.
  2. If the server glitches/lags, you can take damage
  3. You can safely get in one quick attack before the next flash - sometimes you can get two (flash dodge, attack, attack, flashdodge, attack, attack...repeat).
  4. You are vulnerable after using a special attack because you can't immediately dodge - don't use them unless you need to.
  5. You're up against the clock. If your 800CP is against a 1400CP, you can avoid taking damage, but you may not be able to whittle down their health in time.
  6. You can cut through Pokemon within +/- 200CP of your attacker like butter (without losing health)
  7. You get a lot of xp at no cost for taking down high level gyms, and it's fun! (although it does take a while)
  8. It is way more fun than spamming quick attack and it'll save you a TON of revive and health potions.
  9. Bonus: you can really annoy the 'super-gyms' when you take them down by yourself!

Friday, July 15, 2016

Getting Missed Pokeballs Back

This is a nice little tip I learned from someone I work with. If you miss the Pokemon you are trying to catch; the ball has to completely miss, you have a "chance" of getting the ball back if you tap on the ball fast enough; tapping repeatedly until you can throw again normally helps. I put parentheses around chance because I'm unsure if this is just a glitch, or if it was meant to be in the game. Anyways while testing this I noticed I don't get the ball back everytime, maybe the game isn't registering that I tapped the ball, or maybe it is meant to be a chance.

Could this just simply be a glitch? I noticed when I do get the ball back, it doesn't show my ball count under the right side of the ball. It could be that you are tapping and the game isn't sure of what to do so you get a "free" ball. Let me know what you think, is this just a glitch or is there really a chance to save a wasted ball?

Thursday, July 14, 2016

Pokemon for the Day

I wasn't expecting to do another post over what I caught for a while, but today seemed to be a bit better than yesterday... I didn't know I could get so lucky.





























Tuesday, July 12, 2016

Gyms, Gym Rewards and What to Buy with Pokecions

Gyms are used mainly to battle and collect the in-game currency, though it could be a nice hang out to chat with opposing teams as well. Maybe teams will create truces and allow one another to take  the gyms at the daily reward cooldown. 
What if you don't want to share a gym? What are gym levels? Well depending on the level of the gym, you can have that many Pokemon in it at once. If your team owns a gym then you are able to level it up by fighting your own Pokemon. Now you can only have one Pokemon in a gym, but others on the same team can place one of their Pokemon if the gym isn't already full. I'm unsure of the level cap, but be kind and do a few fights to help level your gym. It will make it easier for those who may not have a whole lot of time. Owning and making sure your team owns a gym will be less stressful when it comes time to collect your daily reward, those I prefer sharing because right now it's easy to reclaim a gym. 
What rewards do you get? Unfortunately, I don't have a screenshot of this but for each gym you have a Pokemon in you get 500 Stardust and 10 Pokecoins. Here is what I think you should use your coins for.
Many people will probably use their coins to buy Pokeballs, Incense, Lucky Eggs, and Lures. Well hold off on those, if you really want one it will only cost a dollar to get 100 coins which you can get those listed for 100 coins or less. I would also recommend holding off on buying the incubator, mostly because it's only 3 uses and Eggs are very plentiful. What you really need to save up for is Bag and Pokemon storage upgrades.
 I believe the first one or two should be the Pokemon Upgrade, then focus a bit more on bag upgrades. The reason why is because once the game is out longer, the more Pokemon you will find and want to keep. Also, trading will be introduced in the game eventually so saving those rare Pokemon may come in handy. You will most definitely need bag upgrades because everything you get from Pokestop except for eggs is an item and counts towards your 350 inventory space. Mine has already been close to getting full, and the more I don't battle and use my potions and revives the less space becomes available, which is less space for Pokeballs.